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Part of The Lost Caverns of Ixalan
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Creature — Merfolk Mutant
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The Lost Caverns of Ixalan Commander (LCC)
Live Play Data
Merfolk Skydiver
1%
Live Inclusion
Times Brought
315
Decks Running
147
Median Cast Turn
5
Drawn → Played
80%
Format
First-cast turn
n=53
4%
T1
19%
T2
6%
T3
15%
T4
11%
T5
34%
T6-9
11%
T10+
Median
5
P25
3
· P75
7
· max
19
On curve
23%
(10 / 53 cast on T2)
Cast same turn as drawn
34%
The "good card" funnel
315 brought · 141 playersBrought to game
315
Ever drawn
66
Reached battlefield
53
Still on board at game end
21
Once cast, 40% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -4.0pp
Players who cast this card win 28% of the time (n=45) , vs 19% when it never left the library (n=213).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +9.1pp; 95% confidence interval -4.0pp to +22.1pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
72 instances8.3%
Library
29.2%
Battlefield
41.7%
Graveyard
6.9%
Exile
Commanders that played this card
in tracked games-
1
Hakbal of the Surging Soul
104 decks
-
2
Tidus, Yuna's Guardian
11 decks
-
3
Primo, the Unbounded
3 decks
-
4
Zimone, Paradox Sculptor
3 decks
-
5
Berta, Wise Extrapolator
2 decks
-
6
Ezuri, Stalker of Spheres
2 decks
-
7
Kumena, Tyrant of Orazca
2 decks
-
8
Vorel of the Hull Clade
2 decks
-
9
Adrix and Nev, Twincasters
1 decks
-
10
Atraxa, Praetors' Voice
1 decks
Card text
Merfolk Skydiver
Creature — Merfolk Mutant
Flying
When this creature enters, put a +1/+1 counter on target creature you control.


: Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
1 / 1
The Lost Caverns of Ixalan Commander (LCC)
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Uncommon
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Illustrated by Sara Winters
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 760,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.