Live Play Data
Merrow Commerce
0%
Live Inclusion
Times Brought
151
Decks Running
67
Median Cast Turn
6
Drawn → Played
83%
Format
First-cast turn
n=29
0%
T1
10%
T2
14%
T3
7%
T4
17%
T5
48%
T6-9
3%
T10+
Median
6
P25
4
· P75
8
· max
11
On curve
10%
(3 / 29 cast on T2)
Cast same turn as drawn
34%
The "good card" funnel
151 brought · 61 playersBrought to game
151
Ever drawn
35
Reached battlefield
29
Still on board at game end
24
Once cast, 83% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -17.0pp
Players who cast this card win 25% of the time (n=28) , vs 24% when it never left the library (n=92).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +1.0pp; 95% confidence interval -17.0pp to +19.0pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
44 instances54.5%
Battlefield
31.8%
Graveyard
2.3%
Exile
11.4%
Hand
Commanders that played this card
in tracked games-
1
Hakbal of the Surging Soul
26 decks
-
2
Namor the Sub-Mariner
14 decks
-
3
Svyelun of Sea and Sky
6 decks
-
4
Kumena, Tyrant of Orazca
5 decks
-
5
Namor, Atlantean King
2 decks
-
6
Sygg, River Guide
2 decks
-
7
Alandra, Sky Dreamer
1 decks
-
8
Attuma, Atlantean Warlord
1 decks
-
9
Captain America, Living Legend
1 decks
-
10
Emperor Mihail II
1 decks
Card text
Merrow Commerce
Kindred Enchantment — Merfolk
At the beginning of your end step, untap all Merfolk you control.
Lorwyn (LRW)
·
Uncommon
·
Illustrated by Steve Ellis
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 690,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.