collections_bookmark Part of Tales of Middle-earth
Merry, Warden of Isengard card art
Card Preview

Merry, Warden of Isengard

{1} {G} {W} · Legendary Creature — Halfling Advisor · Tales of Middle-earth Commander (LTC)
Times Brought
124
Decks Running
24
In Decks
Decklist Inclusion
Format

Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.

Card text
Merry, Warden of Isengard card

Merry, Warden of Isengard

{1} {G} {W}
Legendary Creature — Halfling Advisor
Partner with Pippin, Warden of Isengard (When this creature enters, target player may put Pippin into their hand from their library, then shuffle.) Whenever one or more artifacts you control enter, create a 1/1 white Soldier creature token with lifelink. This ability triggers only once each turn.
1 / 4
Tales of Middle-earth Commander (LTC) · Rare · Illustrated by Viko Menezes

Final zone distribution

29 instances
3.4%
Library
48.3%
Battlefield
34.5%
Graveyard
13.8%
Hand

Commanders that played this card

in tracked games

The "good card" funnel

124 brought · 68 players
Brought to game
124
Ever drawn
27
Reached battlefield
23
Still on board at game end
14

Once cast, 61% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -5.5pp

Players who cast this card win 26% of the time (n=17) , vs 18% when it never left the library (n=60).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +8.1pp; 95% confidence interval -5.5pp to +21.7pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=43
2%
T1
5%
T2
21%
T3
33%
T4
7%
T5
30%
T6-9
2%
T10+
Median 4 P25 3 · P75 6 · max 11
On curve 28% (9 / 43 cast on T3) Cast same turn as drawn 15%

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 680,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.