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Part of Marvel Super Heroes
·
Instant
·
Marvel Super Heroes Commander (MSC)
Live Play Data
Methods of the Mighty
1%
Live Inclusion
Times Brought
184
Decks Running
110
Median Cast Turn
8.0
Drawn → Played
55%
Format
First-cast turn
n=22
0%
T1
0%
T2
0%
T3
0%
T4
0%
T5
68%
T6-9
32%
T10+
Median
8.0
P25
7
· P75
10
· max
13
On curve
0%
(0 / 22 cast on T4)
Cast same turn as drawn
30%
The "good card" funnel
184 brought · 107 playersBrought to game
184
Ever drawn
40
Reached battlefield
22
Still on board at game end
0
≥ -13.6pp
Players who cast this card win 24% of the time (n=21) , vs 19% when it never left the library (n=109).
When players drew this card but left it in hand, they won 23% (n=16).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +4.4pp; 95% confidence interval -13.6pp to +22.4pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
45 instances2.2%
Library
48.9%
Graveyard
6.7%
Exile
42.2%
Hand
Commanders that played this card
in tracked games-
1
Captain America, Team Leader
99 decks
-
2
Director Nick Fury
4 decks
-
3
Giada, Font of Hope
1 decks
-
4
Haliya, Ascendant Cadet
1 decks
-
5
Jennifer Walters // The Sensational She-Hulk
1 decks
-
6
Lae'zel, Vlaakith's Champion
1 decks
-
7
Nick Fury, Agent of S.H.I.E.L.D.
1 decks
-
8
Perrie, the Pulverizer
1 decks
-
9
T'Challa, the Black Panther
1 decks
Card text
Methods of the Mighty
Instant
Choose one or more —
• Destroy target artifact.
• Destroy target tapped creature.
• Put a +1/+1 counter on each creature you control.
Marvel Super Heroes Commander (MSC)
·
Rare
·
Illustrated by David Seeley
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 670,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.