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Methods of the Mighty card art
Live Play Data

Methods of the Mighty

{3} {W} · Instant · Marvel Super Heroes Commander (MSC)
1%
Live Inclusion
Times Brought
425
Decks Running
235
Median Cast Turn
8
Drawn → Played
48%
Format

First-cast turn

n=37
3%
T1
0%
T2
0%
T3
0%
T4
3%
T5
54%
T6-9
41%
T10+
Median 8 P25 7 · P75 10 · max 19
On curve 3% (0 / 37 cast on T4) Cast same turn as drawn 27%

The "good card" funnel

425 brought · 222 players
Brought to game
425
Ever drawn
77
Reached battlefield
37
Still on board at game end
2
≥ -4.5pp

Players who cast this card win 30% of the time (n=35) , vs 20% when it never left the library (n=271).

When players drew this card but left it in hand, they won 22% (n=33).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +10.5pp; 95% confidence interval -4.5pp to +25.5pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

82 instances
3.7%
Library
2.4%
Battlefield
43.9%
Graveyard
3.7%
Exile
Card text
Methods of the Mighty card

Methods of the Mighty

{3} {W}
Instant
Choose one or more — • Destroy target artifact. • Destroy target tapped creature. • Put a +1/+1 counter on each creature you control.
Marvel Super Heroes Commander (MSC) · Rare · Illustrated by David Seeley

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 700,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.