collections_bookmark
Part of Marvel Super Heroes
·
Artifact — Equipment
·
Marvel Super Heroes Commander (MSC)
Live Play Data
Midnight Angel Armor
1%
Live Inclusion
Times Brought
145
Decks Running
61
Median Cast Turn
6
Drawn → Played
73%
Format
First-cast turn
n=29
0%
T1
3%
T2
7%
T3
17%
T4
7%
T5
52%
T6-9
14%
T10+
Median
6
P25
4
· P75
8
· max
11
On curve
34%
(2 / 29 cast on T5)
Cast same turn as drawn
29%
The "good card" funnel
145 brought · 59 playersBrought to game
145
Ever drawn
40
Reached battlefield
29
Still on board at game end
21
Once cast, 72% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -1.8pp
Players who cast this card win 38% of the time (n=27) , vs 21% when it never left the library (n=86).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +16.7pp; 95% confidence interval -1.8pp to +35.2pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
42 instances50.0%
Battlefield
14.3%
Graveyard
7.1%
Exile
28.6%
Hand
Commanders that played this card
in tracked games-
1
T'Challa, the Black Panther
59 decks
-
2
Cloud, Ex-SOLDIER
1 decks
-
3
King T'Challa // Black Panther, Hope Enduring
1 decks
Card text
Midnight Angel Armor
Artifact — Equipment
When this Equipment enters, create a 1/1 white Soldier creature token, then attach this Equipment to it.
Equipped creature gets +3/+3 and has flying and vigilance.
Equip 
Marvel Super Heroes Commander (MSC)
·
Rare
·
Illustrated by Mateus Manhanini
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 670,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.