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Part of Marvel Super Heroes
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Artifact — Equipment
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Marvel Super Heroes Commander (MSC)
Live Play Data
Midnight Angel Armor
1%
Live Inclusion
Times Brought
363
Decks Running
135
Median Cast Turn
7
Drawn → Played
70%
Format
First-cast turn
n=63
0%
T1
2%
T2
3%
T3
13%
T4
8%
T5
59%
T6-9
16%
T10+
Median
7
P25
5
· P75
8
· max
15
On curve
25%
(5 / 63 cast on T5)
Cast same turn as drawn
32%
The "good card" funnel
363 brought · 125 playersBrought to game
363
Ever drawn
90
Reached battlefield
63
Still on board at game end
49
Once cast, 78% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ +4.0pp
Players who cast this card win 39% of the time (n=55) , vs 22% when it never left the library (n=217).
When players drew this card but left it in hand, they won 22% (n=21).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +16.8pp; 95% confidence interval +4.0pp to +29.6pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
95 instances2.1%
Library
51.6%
Battlefield
13.7%
Graveyard
5.3%
Exile
Commanders that played this card
in tracked games-
1
T'Challa, the Black Panther
129 decks
-
2
Cloud, Ex-SOLDIER
1 decks
-
3
Cloud, Planet's Champion
1 decks
-
4
King T'Challa // Black Panther, Hope Enduring
1 decks
-
5
Nahiri, the Lithomancer
1 decks
-
6
Okoye, Mighty and Adored
1 decks
-
7
Shuri, the Black Panther
1 decks
Card text
Midnight Angel Armor
Artifact — Equipment
When this Equipment enters, create a 1/1 white Soldier creature token, then attach this Equipment to it.
Equipped creature gets +3/+3 and has flying and vigilance.
Equip 
Marvel Super Heroes Commander (MSC)
·
Rare
·
Illustrated by Mateus Manhanini
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 700,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.