Midnight Clock
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Midnight Clock
Final zone distribution
77 instancesCommanders that played this card
in tracked games-
1
Ovika, Enigma Goliath
10 decks
-
2
Satya, Aetherflux Genius
9 decks
-
3
Obeka, Splitter of Seconds
7 decks
-
4
Stella Lee, Wild Card
7 decks
-
5
Tegwyll, Duke of Splendor
7 decks
-
6
Nekusar, the Mindrazer
6 decks
-
7
Saheeli, Radiant Creator
6 decks
-
8
Millicent, Restless Revenant
5 decks
-
9
Niv-Mizzet, Parun
5 decks
-
10
Y'shtola, Night's Blessed
5 decks
The "good card" funnel
376 brought · 196 playersOnce cast, 73% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
Players who cast this card win 27% of the time (n=41) , vs 23% when it never left the library (n=232).
When players drew this card but left it in hand, they won 23% (n=20) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +4.3pp; 95% confidence interval -3.8pp to +12.4pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=48Full analysis unlocks as more games are tracked. Stats refresh nightly.