Midnight Clock
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Midnight Clock
Final zone distribution
268 instancesCommanders that played this card
in tracked games-
1
Satya, Aetherflux Genius
26 decks
-
2
Saheeli, Radiant Creator
22 decks
-
3
Ovika, Enigma Goliath
19 decks
-
4
Stella Lee, Wild Card
16 decks
-
5
Tegwyll, Duke of Splendor
16 decks
-
6
Y'shtola, Night's Blessed
16 decks
-
7
Millicent, Restless Revenant
14 decks
-
8
Obeka, Splitter of Seconds
14 decks
-
9
Firkraag, Cunning Instigator
12 decks
-
10
Whtz, the Bibliophile
12 decks
The "good card" funnel
1184 brought · 525 playersOnce cast, 75% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
Players who cast this card win 27% of the time (n=133) , vs 23% when it never left the library (n=660).
When players drew this card but left it in hand, they won 27% (n=70).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +3.4pp; 95% confidence interval -1.2pp to +8.0pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.