collections_bookmark Part of Commander Legends: Battle for Baldur's Gate format_list_numbered #2 blue ramp card
Midnight Clock card art
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Midnight Clock

{2} {U} · Artifact · Outlaws of Thunder Junction Commander (OTC)
Times Brought
1183
Decks Running
578
In Decks
—
Decklist Inclusion
—
Format

Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.

Card text
Midnight Clock card

Midnight Clock

{2} {U}
Artifact
{T}: Add {U}. {2}{U}: Put an hour counter on this artifact. At the beginning of each upkeep, put an hour counter on this artifact. When the twelfth hour counter is put on this artifact, shuffle your hand and graveyard into your library, then draw seven cards. Exile this artifact.
Outlaws of Thunder Junction Commander (OTC) · Rare · Illustrated by Alexander Forssberg

Final zone distribution

268 instances
3.0%
Library
45.1%
Battlefield
16.4%
Graveyard
7.8%
Exile

Commanders that played this card

in tracked games

The "good card" funnel

1184 brought · 525 players
Brought to game
1184
Ever drawn
256
Reached battlefield
161
Still on board at game end
121

Once cast, 75% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -1.2pp

Players who cast this card win 27% of the time (n=133) , vs 23% when it never left the library (n=660).

When players drew this card but left it in hand, they won 27% (n=70).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +3.4pp; 95% confidence interval -1.2pp to +8.0pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=161
2%
T1
12%
T2
14%
T3
14%
T4
14%
T5
35%
T6-9
9%
T10+
Median 5 P25 3 · P75 6 · max 19
On curve 29% (23 / 161 cast on T3) Cast same turn as drawn 30%

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 750,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.