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Part of Tales of Middle-earth
Live Play Data
Minas Morgul, Dark Fortress
Legendary Land
·
Tales of Middle-earth Commander (LTC)
2%
Live Inclusion
Times Brought
794
Decks Running
356
Median Cast Turn
4
Drawn → Played
75%
Format
First-cast turn
n=139
28%
T1
12%
T2
10%
T3
11%
T4
9%
T5
23%
T6-9
8%
T10+
Median
4
P25
1
· P75
6
· max
16
Cast same turn as drawn
62%
The "good card" funnel
794 brought · 312 playersBrought to game
794
Ever drawn
186
Reached battlefield
139
Still on board at game end
132
Once cast, 95% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -2.8pp
Players who cast this card win 31% of the time (n=124) , vs 25% when it never left the library (n=503).
When players drew this card but left it in hand, they won 16% (n=43).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +5.4pp; 95% confidence interval -2.8pp to +13.6pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
213 instances0.5%
Library
62.0%
Battlefield
17.4%
Graveyard
5.2%
Exile
Commanders that played this card
in tracked games-
1
Sauron, the Dark Lord
99 decks
-
2
Lord of the Nazgûl
36 decks
-
3
Obeka, Splitter of Seconds
12 decks
-
4
Jin Sakai, Ghost of Tsushima
10 decks
-
5
Saruman, the White Hand
9 decks
-
6
Magar of the Magic Strings
8 decks
-
7
Sauron, Lord of the Rings
8 decks
-
8
The Infamous Cruelclaw
8 decks
-
9
Skullbriar, the Walking Grave
7 decks
-
10
Captain N'ghathrod
6 decks
Card text
Minas Morgul, Dark Fortress
Legendary Land
Minas Morgul enters tapped.
: Add
.

,
: Put a shadow counter on target creature. For as long as that creature has a shadow counter on it, it's a Wraith in addition to its other types. (A creature with shadow can block or be blocked by only creatures with shadow.)
Tales of Middle-earth Commander (LTC)
·
Rare
·
Illustrated by Campbell White
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 710,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.