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Minas Morgul, Dark Fortress card art
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Minas Morgul, Dark Fortress

Legendary Land · Tales of Middle-earth Commander (LTC)
1%
Decklist Inclusion
Times Brought
282
Decks Running
151
In Decks
1015
Decklist Inclusion
1%
Format
Card text
Minas Morgul, Dark Fortress card

Minas Morgul, Dark Fortress

Legendary Land
Minas Morgul enters tapped. {T}: Add {B}. {3}{B}, {T}: Put a shadow counter on target creature. For as long as that creature has a shadow counter on it, it's a Wraith in addition to its other types. (A creature with shadow can block or be blocked by only creatures with shadow.)
Tales of Middle-earth Commander (LTC) · Rare · Illustrated by Campbell White

Final zone distribution

89 instances
1.1%
Library
69.7%
Battlefield
14.6%
Graveyard
1.1%
Exile

The "good card" funnel

282 brought · 136 players
Brought to game
282
Ever drawn
84
Reached battlefield
64
Still on board at game end
62

Once cast, 97% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -9.0pp

Players who cast this card win 29% of the time (n=58) , vs 26% when it never left the library (n=170).

When players drew this card but left it in hand, they won 10% (n=18) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.

Observed gap +2.9pp; 95% confidence interval -9.0pp to +14.9pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=64
28%
T1
13%
T2
5%
T3
11%
T4
11%
T5
23%
T6-9
9%
T10+
Median 4.0 P25 1 · P75 6 · max 14
Cast same turn as drawn 58%
64 of 100 times cast 64%

Full analysis unlocks as more games are tracked. Stats refresh nightly.

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 650,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.