Card Preview
Mind Grind
Times Brought
182
Decks Running
79
In Decks
—
Decklist Inclusion
—
Format
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Card text
Mind Grind
Sorcery
Each opponent reveals cards from the top of their library until they reveal X land cards, then puts all cards revealed this way into their graveyard. X can't be 0.
Gatecrash (GTC)
·
Rare
·
Illustrated by Daarken
Final zone distribution
31 instances3.2%
Library
51.6%
Graveyard
45.2%
Hand
Commanders that played this card
in tracked games-
1
Captain N'ghathrod
17 decks
-
2
Umbris, Fear Manifest
16 decks
-
3
Phenax, God of Deception
12 decks
-
4
The Wise Mothman
8 decks
-
5
Saruman of Many Colors
3 decks
-
6
Jeleva, Nephalia's Scourge
2 decks
-
7
Lazav, Dimir Mastermind
2 decks
-
8
Lord Xander, the Collector
2 decks
-
9
The Mimeoplasm
2 decks
-
10
The Weaver King
2 decks
The "good card" funnel
182 brought · 80 playersBrought to game
182
Ever drawn
26
Reached battlefield
9
Still on board at game end
0
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 750,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.