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Mind Spring card art
Card Preview

Mind Spring

{X} {U} {U} · Sorcery · Bloomburrow (BLB)
Times Brought
188
Decks Running
86
In Decks
—
Decklist Inclusion
—
Format

Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.

Card text
Mind Spring card

Mind Spring

{X} {U} {U}
Sorcery
Draw X cards.
Bloomburrow (BLB) · Rare · Illustrated by Mark Zug

Final zone distribution

42 instances
2.4%
Library
4.8%
Battlefield
45.2%
Graveyard
4.8%
Exile

Commanders that played this card

in tracked games

The "good card" funnel

188 brought · 81 players
Brought to game
188
Ever drawn
39
Reached battlefield
21
Still on board at game end
2
≥ +3.4pp

Players who cast this card win 37% of the time (n=17) , vs 22% when it never left the library (n=108).

When players drew this card but left it in hand, they won 11% (n=16).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +14.8pp; 95% confidence interval +3.4pp to +26.2pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=21
5%
T1
0%
T2
10%
T3
19%
T4
5%
T5
33%
T6-9
29%
T10+
Median 6 P25 4 · P75 10 · max 12

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 750,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.