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Mind Stone card art
Live Play Data

Mind Stone

{2} · Artifact · Secrets of Strixhaven Commander (SOC)
15%
Live Inclusion
Times Brought
3101
Decks Running
1772
Median Cast Turn
4.0
Drawn → Played
79%
Format

Mind Stone is in 15% of tracked Commander decks on Playgroup Live. When drawn, 79% of copies reach the battlefield, with a median first-cast turn of 4.0.

Mind Stone sits in 15% of the 11714 distinct Commander decks that have played a tracked game on Playgroup Live. That places it among the most consistently deployed colorless mana rocks in the format, appearing in 1772 tracked decks across 2513 games.

The draw-to-play rate of 79% tells a clear story: when players see Mind Stone, they cast it. The card's dual nature, tapping for a colorless mana or sacrificing to draw a card, gives it relevant utility at almost every stage of a game. Median first cast lands on turn 4.0, with the mode at turn 2, exactly on curve for a 2-mana artifact.

The commander distribution is broad. 1134 unique players have brought Mind Stone to a tracked game, and no single player accounts for more than 1% of all instances. That spread, across a wide range of color identities and archetypes, reflects the card's colorless identity and its double function as a mana accelerant and a late-game cantrip.

At a glance
  • 15% of tracked Commander decks include Mind Stone
  • 79% of drawn copies are cast before the game ends
  • T4.0 median first-cast turn, matching its 2-mana cost
  • 58% battlefield stickiness once cast
  • 1134 unique players have brought Mind Stone to a tracked game
  • 34% of casts land exactly on curve at turn 2

First-cast turn

n=614
11%
T1
23%
T2
12%
T3
8%
T4
9%
T5
31%
T6-9
6%
T10+
Median 4.0 P25 2 · P75 7 · max 16
On curve 34% (140 / 614 cast on T2) Cast same turn as drawn 51%

The "good card" funnel

3110 brought · 1134 players
Brought to game
3110
Ever drawn
782
Reached battlefield
614
Still on board at game end
355
79%

Of 3110 Mind Stones brought to games, 782 were drawn, 614 of those were cast, and 58% of cast copies remained on the battlefield at game end.

≥ +0.5pp

Players who cast this card win 27% of the time (n=591) , vs 23% when it never left the library (n=2011).

When players drew this card but left it in hand, they won 31% (n=155) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.

Observed gap +4.2pp; 95% confidence interval +0.5pp to +7.9pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

882 instances
2.8%
Library
40.2%
Battlefield
37.0%
Graveyard
6.1%
Exile

Most Mind Stone instances never leave the library, which is expected for any singleton in a 100-card deck. Among those that do move, a meaningful share finish on the battlefield or in the graveyard after being sacrificed for a card.

Commanders that played this card

in tracked games

The top commanders list spans six distinct color combinations, from mono-white Giada to five-color territory, confirming that Mind Stone's colorless identity makes it format-agnostic rather than the pet card of any single archetype.

Frequently Asked

How often is Mind Stone drawn in a Commander game?
Across 2513 tracked games where Mind Stone was in the deck, it was drawn 25% of the time. That is consistent with what you would expect from a singleton in a 100-card deck. Of 782 instances that reached a player's hand, 79% were cast before the game ended. The remainder is largely a game-length effect: copies drawn very late may not find a cast before the final turn.
What turn does Mind Stone typically get cast?
The median first-cast turn is 4.0, and the mode is turn 2, exactly on its mana value. The distribution is wide: the 25th percentile sits at turn 2 and the 75th at turn 7, reflecting both opening-hand draws and copies found deeper in the game. 34% of all casts land on the turn matching Mind Stone's mana cost.
Does casting Mind Stone correlate with winning?
In 591 participations where Mind Stone reached the battlefield, the normalized win rate was 27%, versus 23% in 2011 participations where it stayed in the library. That is a +4.2 percentage-point directional lift. Both sample sizes are substantial, making this an early positive signal, though the dataset is drawn from live tracked games rather than a tournament population.
Is Mind Stone legal in Commander?
Yes. Mind Stone is legal in Commander, Duel Commander, Pauper Commander, Oathbreaker, Legacy, Modern, Vintage, Pauper, and several other formats. It is not legal in Standard, Pioneer, Alchemy, or Penny Dreadful. Its colorless identity means it fits in any Commander deck regardless of color restrictions.
Why does Mind Stone see play across so many different commanders?
Mind Stone has no color identity, so it slots into every deck in the format. Its sacrifice ability converts a mana rock into a card when the extra mana is no longer needed. That flexibility makes it relevant in the early game as ramp and in the late game as a cantrip, which is why it appears across 1134 distinct players spanning aggressive, midrange, and control archetypes in the tracked dataset.
How concentrated is the Mind Stone data across players?
The data is well spread. 1134 unique players have brought Mind Stone to at least one tracked game, and the single heaviest contributor accounts for just 1% of all instances. That breadth means the statistics reflect a genuine cross-section of Commander play on Playgroup Live rather than the habits of a small group of frequent players.