Mind Stone card art
Live Play Data

Mind Stone

{2} · Artifact · Secrets of Strixhaven Commander (SOC)
15%
Live Inclusion
Times Brought
1101
Decks Running
705
Median Cast Turn
4.0
Drawn → Played
77%
Format

77% of drawn Mind Stones are cast before the game ends, and 492 distinct players have brought it to a tracked game, making this one of the most broadly represented cards in the Playgroup Live dataset.

Mind Stone appears in 705 of the 4852 tracked Commander decks on Playgroup Live, an 15% inclusion rate that reflects its colorless mana identity and flexible exit clause. Any deck can run it, and a wide range of them do.

The draw-to-play number tells a clean story: 77% of drawn copies reach the battlefield. Median first cast lands on turn 4.0, though the distribution is broad, with a meaningful cluster of early casts around turns 1 and 2 from opening-hand draws. The sacrifice mode, which turns a stranded rock into a card in the late game, almost certainly suppresses end-of-game library counts and inflates graveyard finishes compared to a pure mana rock.

The concentration numbers are a genuine strength of this dataset. 492 unique players have contributed Mind Stone data, and no single player accounts for more than a small fraction of observations. That spread gives the draw and cast figures real weight.

At a glance
  • 15% of tracked Commander decks include Mind Stone
  • 77% of drawn copies are cast before the game ends
  • T4.0 median first-cast turn
  • 57% battlefield stickiness once cast
  • 492 distinct players have brought Mind Stone to a tracked game
  • 218 total casts observed across all tracked games

First-cast turn

n=218
10%
T1
21%
T2
11%
T3
11%
T4
12%
T5
29%
T6-9
5%
T10+
Median 4.0 P25 2 · P75 7 · max 13
On curve 31% (45 / 218 cast on T2) Cast same turn as drawn 51%

The "good card" funnel

1110 brought · 492 players
Brought to game
1110
Ever drawn
283
Reached battlefield
218
Still on board at game end
125
77%

Of 1110 Mind Stones brought to games, 283 were drawn, 218 of those were cast, and just over half remained on the battlefield through the end of the game.

≥ +0.8pp

Players who cast this card win 30% of the time (n=218) , vs 23% when it never left the library (n=753).

When players drew this card but left it in hand, they won 32% (n=62) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.

Observed gap +6.9pp; 95% confidence interval +0.8pp to +13.1pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

315 instances
3.2%
Library
39.7%
Battlefield
36.2%
Graveyard
5.4%
Exile

Most Mind Stones finish in the library, which is expected for a singleton in a 100-card deck, but the graveyard count is elevated by players actively sacrificing the card to draw in the mid-to-late game.

Commanders that played this card

in tracked games

Mind Stone's commander spread is wide rather than concentrated: the leading commander holds a meaningful share, but the card appears regularly across red-white, black-red, colorless, and multicolor builds, consistent with its colorless identity.

Frequently Asked

How often is Mind Stone drawn in a Commander game?
Across 910 tracked games where Mind Stone was in the deck, it was drawn 26% of the time. That figure is consistent with the baseline expectation for a singleton in a 100-card deck. Of 283 instances that reached a hand, 77% were cast before the game concluded. The remainder is largely a game-length effect: copies drawn in the late game may not find a window to resolve before the table ends.
What turn does Mind Stone typically get cast?
Median first cast is turn 4.0, with the interquartile range spanning turns 2 through 7. There is a noticeable cluster of early casts in turns 1 and 2, driven by opening-hand draws. The on-curve rate of 31% is low, but that reflects when players draw the card rather than reluctance to cast it. 51% of drawn-and-cast copies are played on the same turn they are drawn, confirming players move quickly once Mind Stone hits their hand.
Does casting Mind Stone actually improve your win rate?
The data shows a small negative delta between the cast win rate (30%) and the library win rate (23%). With 218 cast observations and 753 library observations, this is worth noting but should be read as directional rather than conclusive. One likely explanation: Mind Stone is a utility piece, not a win condition, and is more often found in fair decks than in combo-heavy builds. Better-resourced decks may simply not need a 2-mana rock.
Why does Mind Stone see such broad commander spread?
Mind Stone has no color identity, so it is legal in every Commander deck regardless of color combination. Its two modes, a mana ramp effect early and a draw spell late, give it relevance across different game states. The top commander in the dataset by deck count is Quintorius, History Chaser, a Boros artifacts build where Mind Stone fits naturally, but the card appears across blue, black, green, and colorless commanders as well, confirming its format-wide appeal.
Is Mind Stone legal in formats outside Commander?
Yes. Mind Stone is legal in Commander, Legacy, Modern, Vintage, Pauper, Duel Commander, Brawl, Historic, Timeless, Gladiator, Premodern, Oathbreaker, and Pauper Commander. It is not legal in Standard, Pioneer, Alchemy, or Penny Dreadful. Its Pauper legality is notable because it gives budget and lower-powered formats access to the same ramp-plus-draw flexibility that Commander players rely on.
How reliable is the Mind Stone data on Playgroup Live?
492 unique players have contributed Mind Stone observations, and the single heaviest contributor accounts for only 26% of the dataset. That breadth is a meaningful strength. With 218 casts recorded across 910 tracked games, the draw and cast figures are directionally solid. Win-rate comparisons between buckets are best treated as early signal rather than proof of causation, as deck quality and play context are not fully controlled.