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Mind Stone card art
Live Play Data

Mind Stone

{2} · Artifact · Secrets of Strixhaven Commander (SOC)
15%
Live Inclusion
Times Brought
1847
Decks Running
1112
Median Cast Turn
4
Drawn → Played
78%
Format

78% of drawn Mind Stones are cast before the game ends, and 733 distinct players have brought it to a tracked game, making this one of the most broadly represented cards in the Playgroup Live dataset.

Mind Stone appears in 1112 of the 7568 tracked Commander decks on Playgroup Live, an 15% inclusion rate that reflects its colorless mana identity and flexible exit clause. Any deck can run it, and a wide range of them do.

The draw-to-play number tells a clean story: 78% of drawn copies reach the battlefield. Median first cast lands on turn 4, though the distribution is broad, with a meaningful cluster of early casts around turns 1 and 2 from opening-hand draws. The sacrifice mode, which turns a stranded rock into a card in the late game, almost certainly suppresses end-of-game library counts and inflates graveyard finishes compared to a pure mana rock.

The concentration numbers are a genuine strength of this dataset. 733 unique players have contributed Mind Stone data, and no single player accounts for more than a small fraction of observations. That spread gives the draw and cast figures real weight.

At a glance
  • 15% of tracked Commander decks include Mind Stone
  • 78% of drawn copies are cast before the game ends
  • T4 median first-cast turn
  • 59% battlefield stickiness once cast
  • 733 distinct players have brought Mind Stone to a tracked game
  • 367 total casts observed across all tracked games

First-cast turn

n=367
12%
T1
20%
T2
13%
T3
10%
T4
11%
T5
29%
T6-9
5%
T10+
Median 4 P25 2 · P75 7 · max 16
On curve 32% (73 / 367 cast on T2) Cast same turn as drawn 53%

The "good card" funnel

1856 brought · 733 players
Brought to game
1856
Ever drawn
468
Reached battlefield
367
Still on board at game end
215
78%

Of 1856 Mind Stones brought to games, 468 were drawn, 367 of those were cast, and just over half remained on the battlefield through the end of the game.

≥ +0.1pp

Players who cast this card win 28% of the time (n=361) , vs 23% when it never left the library (n=1249).

When players drew this card but left it in hand, they won 30% (n=98) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.

Observed gap +4.7pp; 95% confidence interval +0.1pp to +9.3pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

528 instances
2.8%
Library
40.7%
Battlefield
36.0%
Graveyard
5.7%
Exile

Most Mind Stones finish in the library, which is expected for a singleton in a 100-card deck, but the graveyard count is elevated by players actively sacrificing the card to draw in the mid-to-late game.

Commanders that played this card

in tracked games

Mind Stone's commander spread is wide rather than concentrated: the leading commander holds a meaningful share, but the card appears regularly across red-white, black-red, colorless, and multicolor builds, consistent with its colorless identity.

Frequently Asked

How often is Mind Stone drawn in a Commander game?
Across 1508 tracked games where Mind Stone was in the deck, it was drawn 25% of the time. That figure is consistent with the baseline expectation for a singleton in a 100-card deck. Of 468 instances that reached a hand, 78% were cast before the game concluded. The remainder is largely a game-length effect: copies drawn in the late game may not find a window to resolve before the table ends.
What turn does Mind Stone typically get cast?
Median first cast is turn 4, with the interquartile range spanning turns 2 through 7. There is a noticeable cluster of early casts in turns 1 and 2, driven by opening-hand draws. The on-curve rate of 32% is low, but that reflects when players draw the card rather than reluctance to cast it. 53% of drawn-and-cast copies are played on the same turn they are drawn, confirming players move quickly once Mind Stone hits their hand.
Does casting Mind Stone actually improve your win rate?
The data shows a small negative delta between the cast win rate (28%) and the library win rate (23%). With 361 cast observations and 1249 library observations, this is worth noting but should be read as directional rather than conclusive. One likely explanation: Mind Stone is a utility piece, not a win condition, and is more often found in fair decks than in combo-heavy builds. Better-resourced decks may simply not need a 2-mana rock.
Why does Mind Stone see such broad commander spread?
Mind Stone has no color identity, so it is legal in every Commander deck regardless of color combination. Its two modes, a mana ramp effect early and a draw spell late, give it relevance across different game states. The top commander in the dataset by deck count is Quintorius, History Chaser, a Boros artifacts build where Mind Stone fits naturally, but the card appears across blue, black, green, and colorless commanders as well, confirming its format-wide appeal.
Is Mind Stone legal in formats outside Commander?
Yes. Mind Stone is legal in Commander, Legacy, Modern, Vintage, Pauper, Duel Commander, Brawl, Historic, Timeless, Gladiator, Premodern, Oathbreaker, and Pauper Commander. It is not legal in Standard, Pioneer, Alchemy, or Penny Dreadful. Its Pauper legality is notable because it gives budget and lower-powered formats access to the same ramp-plus-draw flexibility that Commander players rely on.
How reliable is the Mind Stone data on Playgroup Live?
733 unique players have contributed Mind Stone observations, and the single heaviest contributor accounts for only 25% of the dataset. That breadth is a meaningful strength. With 367 casts recorded across 1508 tracked games, the draw and cast figures are directionally solid. Win-rate comparisons between buckets are best treated as early signal rather than proof of causation, as deck quality and play context are not fully controlled.