collections_bookmark Part of Commander Legends: Battle for Baldur's Gate
Mindcrank card art
Live Play Data

Mindcrank

{2} · Artifact · Commander Legends: Battle for Baldur's Gate (CLB)
2%
Live Inclusion
Times Brought
1210
Decks Running
527
Median Cast Turn
5
Drawn → Played
78%
Format

First-cast turn

n=217
4%
T1
20%
T2
12%
T3
10%
T4
16%
T5
32%
T6-9
6%
T10+
Median 5 P25 3 · P75 7 · max 20
On curve 24% (44 / 217 cast on T2) Cast same turn as drawn 40%

The "good card" funnel

1210 brought · 444 players
Brought to game
1210
Ever drawn
279
Reached battlefield
217
Still on board at game end
153

Once cast, 71% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -6.4pp

Players who cast this card win 21% of the time (n=202) , vs 22% when it never left the library (n=767).

When players drew this card but left it in hand, they won 25% (n=56).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap -0.4pp; 95% confidence interval -6.4pp to +5.6pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

341 instances
3.8%
Library
44.9%
Battlefield
28.4%
Graveyard
9.1%
Exile

Commanders that played this card

in tracked games
Card text
Mindcrank card

Mindcrank

{2}
Artifact
Whenever an opponent loses life, that player mills that many cards. (Damage causes loss of life.)
Commander Legends: Battle for Baldur's Gate (CLB) · Uncommon · Illustrated by Chris Rahn

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 690,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.