collections_bookmark
Part of Commander Legends: Battle for Baldur's Gate
·
Artifact
·
Commander Legends: Battle for Baldur's Gate (CLB)
Live Play Data
Mindcrank
2%
Live Inclusion
Times Brought
1721
Decks Running
726
Median Cast Turn
5.0
Drawn → Played
73%
Format
First-cast turn
n=280
4%
T1
20%
T2
11%
T3
10%
T4
16%
T5
34%
T6-9
6%
T10+
Median
5.0
P25
3
· P75
7
· max
20
On curve
24%
(55 / 280 cast on T2)
Cast same turn as drawn
39%
The "good card" funnel
1721 brought · 603 playersBrought to game
1721
Ever drawn
383
Reached battlefield
280
Still on board at game end
203
Once cast, 73% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -4.8pp
Players who cast this card win 22% of the time (n=256) , vs 22% when it never left the library (n=1104).
When players drew this card but left it in hand, they won 28% (n=91).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +0.6pp; 95% confidence interval -4.8pp to +5.9pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
472 instances3.6%
Library
43.0%
Battlefield
29.0%
Graveyard
7.4%
Exile
Commanders that played this card
in tracked games-
1
The Wise Mothman
119 decks
-
2
Captain N'ghathrod
109 decks
-
3
Y'shtola, Night's Blessed
46 decks
-
4
Phenax, God of Deception
24 decks
-
5
Umbris, Fear Manifest
24 decks
-
6
Hope Estheim
22 decks
-
7
The Mindskinner
22 decks
-
8
Syr Konrad, the Grim
20 decks
-
9
Bruvac the Grandiloquent
18 decks
-
10
Valgavoth, Harrower of Souls
17 decks
Card text
Mindcrank
Artifact
Whenever an opponent loses life, that player mills that many cards. (Damage causes loss of life.)
Commander Legends: Battle for Baldur's Gate (CLB)
·
Uncommon
·
Illustrated by Chris Rahn
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 720,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.