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Part of Commander Legends: Battle for Baldur's Gate
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Artifact
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Commander Legends: Battle for Baldur's Gate (CLB)
Card Preview
Mindcrank
2%
Decklist Inclusion
Times Brought
482
Decks Running
246
In Decks
1698
Decklist Inclusion
2%
Format
Final zone distribution
141 instances2.8%
Library
41.8%
Battlefield
31.2%
Graveyard
9.2%
Exile
Commanders that played this card
in tracked games-
1
The Wise Mothman
46 decks
-
2
Captain N'ghathrod
42 decks
-
3
Phenax, God of Deception
11 decks
-
4
Y'shtola, Night's Blessed
11 decks
-
5
Hope Estheim
9 decks
-
6
Nekusar, the Mindrazer
9 decks
-
7
Bruvac the Grandiloquent
7 decks
-
8
Syr Konrad, the Grim
6 decks
-
9
The Mindskinner
6 decks
-
10
Lazav, Dimir Mastermind
5 decks
The "good card" funnel
482 brought · 208 playersBrought to game
482
Ever drawn
117
Reached battlefield
94
Still on board at game end
59
Once cast, 63% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -14.2pp
Players who cast this card win 18% of the time (n=88) , vs 24% when it never left the library (n=300).
When players drew this card but left it in hand, they won 26% (n=19) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap -5.3pp; 95% confidence interval -14.2pp to +3.6pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=94
2%
T1
16%
T2
7%
T3
12%
T4
15%
T5
40%
T6-9
7%
T10+
Median
5.0
P25
3
· P75
7
· max
14
On curve
18%
(15 / 94 cast on T2)
Cast same turn as drawn
43%
94 of 100 times cast
94%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 640,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.