Mindcrank
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Mindcrank
Final zone distribution
271 instancesCommanders that played this card
in tracked games-
1
The Wise Mothman
81 decks
-
2
Captain N'ghathrod
69 decks
-
3
Y'shtola, Night's Blessed
40 decks
-
4
Umbris, Fear Manifest
24 decks
-
5
Nekusar, the Mindrazer
20 decks
-
6
Sheoldred, the Apocalypse
16 decks
-
7
Phenax, God of Deception
15 decks
-
8
Valgavoth, Harrower of Souls
14 decks
-
9
Bruvac the Grandiloquent
13 decks
-
10
Hope Estheim
13 decks
The "good card" funnel
1073 brought · 491 playersOnce cast, 85% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
Players who cast this card win 25% of the time (n=138) , vs 23% when it never left the library (n=570).
When players drew this card but left it in hand, they won 22% (n=32).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +2.3pp; 95% confidence interval -2.4pp to +6.9pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.