collections_bookmark
Part of Commander Legends: Battle for Baldur's Gate
·
Artifact
·
Commander Legends: Battle for Baldur's Gate (CLB)
Card Preview
Mindcrank
Times Brought
328
Decks Running
179
In Decks
—
Decklist Inclusion
—
Format
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Card text
Mindcrank
Artifact
Whenever an opponent loses life, that player mills that many cards. (Damage causes loss of life.)
Commander Legends: Battle for Baldur's Gate (CLB)
·
Uncommon
·
Illustrated by Chris Rahn
Final zone distribution
79 instances2.5%
Library
60.8%
Battlefield
17.7%
Graveyard
1.3%
Exile
Commanders that played this card
in tracked games-
1
The Wise Mothman
28 decks
-
2
Captain N'ghathrod
16 decks
-
3
Y'shtola, Night's Blessed
13 decks
-
4
Umbris, Fear Manifest
9 decks
-
5
Phenax, God of Deception
5 decks
-
6
Hope Estheim
4 decks
-
7
Nekusar, the Mindrazer
4 decks
-
8
Sheoldred, the Apocalypse
4 decks
-
9
The Mindskinner
4 decks
-
10
Valgavoth, Harrower of Souls
4 decks
The "good card" funnel
328 brought · 162 playersBrought to game
328
Ever drawn
69
Reached battlefield
57
Still on board at game end
48
Once cast, 84% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -3.8pp
Players who cast this card win 24% of the time (n=49) , vs 20% when it never left the library (n=196).
Observed gap +4.0pp; 95% confidence interval -3.8pp to +11.8pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=57
23%
T1
18%
T2
5%
T3
19%
T4
9%
T5
21%
T6-9
5%
T10+
Median
4
P25
2
· P75
6
· max
13
On curve
40%
(10 / 57 cast on T2)
Cast same turn as drawn
50%
57 of 100 times cast
56%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 660,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.