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Part of Tales of Middle-earth
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#21 red ramp card
Live Play Data
Mines of Moria
Legendary Land
·
The Lord of the Rings: Tales of Middle-earth (LTR)
3%
Live Inclusion
Times Brought
2020
Decks Running
873
Median Cast Turn
4.0
Drawn → Played
80%
Format
First-cast turn
n=374
21%
T1
11%
T2
10%
T3
12%
T4
13%
T5
29%
T6-9
5%
T10+
Median
4.0
P25
2
· P75
6
· max
14
Cast same turn as drawn
58%
The "good card" funnel
2022 brought · 729 playersBrought to game
2022
Ever drawn
466
Reached battlefield
374
Still on board at game end
342
Once cast, 91% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -2.8pp
Players who cast this card win 26% of the time (n=338) , vs 24% when it never left the library (n=1292).
When players drew this card but left it in hand, they won 25% (n=82).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +2.1pp; 95% confidence interval -2.8pp to +7.0pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
523 instances3.1%
Library
65.4%
Battlefield
13.8%
Graveyard
6.9%
Exile
Commanders that played this card
in tracked games-
1
Thorin, King of Durin's Folk
84 decks
-
2
Smaug the Impenetrable
51 decks
-
3
Smaug the Magnificent
47 decks
-
4
Sauron, the Dark Lord
43 decks
-
5
Dáin of the Ancient Halls
33 decks
-
6
Jaws, Relentless Predator
33 decks
-
7
Aragorn, the Uniter
29 decks
-
8
Mr. House, President and CEO
25 decks
-
9
Magda, Brazen Outlaw
24 decks
-
10
Vihaan, Goldwaker
22 decks
Card text
Mines of Moria
Legendary Land
Mines of Moria enters tapped unless you control a legendary creature.
: Add
.

,
, Exile three cards from your graveyard: Create two Treasure tokens.
The Lord of the Rings: Tales of Middle-earth (LTR)
·
Rare
·
Illustrated by Arthur Yuan
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 740,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.