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Part of Foundations Commander Decks
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Creature — Kobold
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Adventures in the Forgotten Realms (AFR)
Live Play Data
Minion of the Mighty
1%
Live Inclusion
Times Brought
309
Decks Running
148
Median Cast Turn
4
Drawn → Played
81%
Format
First-cast turn
n=43
23%
T1
12%
T2
9%
T3
7%
T4
16%
T5
26%
T6-9
7%
T10+
Median
4
P25
2
· P75
7
· max
12
On curve
23%
(10 / 43 cast on T1)
Cast same turn as drawn
59%
The "good card" funnel
309 brought · 145 playersBrought to game
309
Ever drawn
53
Reached battlefield
43
Still on board at game end
15
Once cast, 35% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -2.6pp
Players who cast this card win 36% of the time (n=37) , vs 24% when it never left the library (n=213).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +12.4pp; 95% confidence interval -2.6pp to +27.5pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
59 instances1.7%
Library
25.4%
Battlefield
52.5%
Graveyard
5.1%
Exile
Commanders that played this card
in tracked games-
1
Lathliss, Dragon Queen
87 decks
-
2
Tiamat
11 decks
-
3
Rivaz of the Claw
7 decks
-
4
The Ur-Dragon
7 decks
-
5
Atarka, World Render
5 decks
-
6
Miirym, Sentinel Wyrm
5 decks
-
7
Rohgahh, Kher Keep Overlord
4 decks
-
8
Acolyte of Bahamut
2 decks
-
9
Ganax, Astral Hunter
2 decks
-
10
Terra, Herald of Hope
2 decks
Card text
Minion of the Mighty
Creature — Kobold
Menace
Pack tactics — Whenever this creature attacks, if you attacked with creatures with total power 6 or greater this combat, you may put a Dragon creature card from your hand onto the battlefield tapped and attacking.
0 / 1
Adventures in the Forgotten Realms (AFR)
·
Rare
·
Illustrated by Oriana Menendez
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 720,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.