collections_bookmark Part of Fallout
Mirelurk Queen card art
Card Preview

Mirelurk Queen

{4} {U} · Creature — Crab Mutant · Fallout (PIP)
1%
Decklist Inclusion
Times Brought
209
Decks Running
110
In Decks
719
Decklist Inclusion
1%
Format
Card text
Mirelurk Queen card

Mirelurk Queen

{4} {U}
Creature — Crab Mutant
Vigilance When this creature enters, target player gets two rad counters. Whenever one or more nonland cards are milled, draw a card, then put a +1/+1 counter on this creature. This ability triggers only once each turn.
4 / 4
Fallout (PIP) · Rare · Illustrated by Nicholas Gregory

Final zone distribution

56 instances
1.8%
Library
26.8%
Battlefield
42.9%
Graveyard
3.6%
Exile

Commanders that played this card

in tracked games

The "good card" funnel

209 brought · 100 players
Brought to game
209
Ever drawn
39
Reached battlefield
24
Still on board at game end
15

Once cast, 63% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -16.7pp

Players who cast this card win 19% of the time (n=24) , vs 19% when it never left the library (n=131).

Observed gap -0.3pp; 95% confidence interval -16.7pp to +16.1pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=24
0%
T1
0%
T2
8%
T3
13%
T4
25%
T5
38%
T6-9
17%
T10+
Median 6.0 P25 5 · P75 7 · max 11
On curve 46% (6 / 24 cast on T5) Cast same turn as drawn 24%
24 of 100 times cast 24%

Full analysis unlocks as more games are tracked. Stats refresh nightly.

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 660,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.