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Part of Fallout
·
Creature — Crab Mutant
·
Fallout (PIP)
Live Play Data
Mirelurk Queen
1%
Live Inclusion
Times Brought
305
Decks Running
153
Median Cast Turn
6
Drawn → Played
59%
Format
First-cast turn
n=33
0%
T1
0%
T2
9%
T3
9%
T4
24%
T5
45%
T6-9
12%
T10+
Median
6
P25
5
· P75
8
· max
11
On curve
42%
(8 / 33 cast on T5)
Cast same turn as drawn
17%
The "good card" funnel
305 brought · 139 playersBrought to game
305
Ever drawn
56
Reached battlefield
33
Still on board at game end
20
Once cast, 61% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -13.5pp
Players who cast this card win 21% of the time (n=29) , vs 19% when it never left the library (n=194).
When players drew this card but left it in hand, they won 18% (n=20).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +1.2pp; 95% confidence interval -13.5pp to +16.0pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
86 instances1.2%
Library
23.3%
Battlefield
45.3%
Graveyard
4.7%
Exile
Commanders that played this card
in tracked games-
1
The Wise Mothman
99 decks
-
2
Homer, the Hermit
30 decks
-
3
The Mindskinner
9 decks
-
4
Hope Estheim
2 decks
-
5
The Master, Transcendent
2 decks
-
6
Charix, the Raging Isle
1 decks
-
7
Felix Five-Boots
1 decks
-
8
Glarb, Calamity's Augur
1 decks
-
9
Phenax, God of Deception
1 decks
-
10
Rikala, Homarid King
1 decks
Card text
Mirelurk Queen
Creature — Crab Mutant
Vigilance
When this creature enters, target player gets two rad counters.
Whenever one or more nonland cards are milled, draw a card, then put a +1/+1 counter on this creature. This ability triggers only once each turn.
4 / 4
Fallout (PIP)
·
Rare
·
Illustrated by Nicholas Gregory
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 690,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.