Mirelurk Queen
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Mirelurk Queen
Final zone distribution
83 instancesCommanders that played this card
in tracked games-
1
The Wise Mothman
100 decks
-
2
Homer, the Hermit
23 decks
-
3
The Mindskinner
8 decks
-
4
The Master, Transcendent
3 decks
-
5
Zellix, Sanity Flayer
2 decks
-
6
Bruvac the Grandiloquent
1 decks
-
7
Caesar, Legion's Emperor
1 decks
-
8
Chulane, Teller of Tales
1 decks
-
9
Hope Estheim
1 decks
-
10
Jace, Vryn's Prodigy // Jace, Telepath Unbound
1 decks
The "good card" funnel
270 brought · 141 playersOnce cast, 63% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
Players who cast this card win 25% of the time (n=22) , vs 20% when it never left the library (n=130).
When players drew this card but left it in hand, they won 13% (n=16).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +4.8pp; 95% confidence interval -6.7pp to +16.3pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.