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Part of Lorwyn Eclipsed
·
Instant
·
Lorwyn Eclipsed (ECL)
Live Play Data
Mirrorform
1%
Live Inclusion
Times Brought
435
Decks Running
174
Median Cast Turn
8
Drawn → Played
52%
Format
First-cast turn
n=65
0%
T1
0%
T2
0%
T3
0%
T4
3%
T5
71%
T6-9
26%
T10+
Median
8
P25
7
· P75
10
· max
14
On curve
15%
(8 / 65 cast on T6)
Cast same turn as drawn
35%
The "good card" funnel
435 brought · 162 playersBrought to game
435
Ever drawn
125
Reached battlefield
65
Still on board at game end
20
≥ -7.5pp
Players who cast this card win 37% of the time (n=61) , vs 32% when it never left the library (n=250).
When players drew this card but left it in hand, they won 33% (n=54).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +5.3pp; 95% confidence interval -7.5pp to +18.1pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
141 instances2.1%
Library
14.2%
Battlefield
41.8%
Graveyard
7.1%
Exile
Commanders that played this card
in tracked games-
1
Uugguu, the Omniplasm
14 decks
-
2
Ashling, Rekindled // Ashling, Rimebound
6 decks
-
3
Princess Yue
5 decks
-
4
Namor the Sub-Mariner
4 decks
-
5
Ashling, the Limitless
3 decks
-
6
Glarb, Calamity's Augur
3 decks
-
7
Imoti, Celebrant of Bounty
3 decks
-
8
Mendicant Core, Guidelight
3 decks
-
9
Niko, Light of Hope
3 decks
-
10
Teval, the Balanced Scale
3 decks
Card text
Mirrorform
Instant
Each nonland permanent you control becomes a copy of target non-Aura permanent.
Lorwyn Eclipsed (ECL)
·
Mythic
·
Illustrated by Wayne Reynolds
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 760,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.