collections_bookmark Part of The Lost Caverns of Ixalan
Mist Dancer card art
Live Play Data

Mist Dancer

{4} {U} · Creature — Merfolk Wizard · The Lost Caverns of Ixalan Commander (LCC)
1%
Live Inclusion
Times Brought
243
Decks Running
129
Median Cast Turn
7.0
Drawn → Played
67%
Format

First-cast turn

n=36
0%
T1
0%
T2
3%
T3
3%
T4
17%
T5
67%
T6-9
11%
T10+
Median 7.0 P25 6 · P75 9 · max 15
On curve 22% (6 / 36 cast on T5) Cast same turn as drawn 34%

The "good card" funnel

243 brought · 123 players
Brought to game
243
Ever drawn
54
Reached battlefield
36
Still on board at game end
21

Once cast, 58% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -0.9pp

Players who cast this card win 35% of the time (n=34) , vs 20% when it never left the library (n=152).

When players drew this card but left it in hand, they won 6% (n=18).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +14.7pp; 95% confidence interval -0.9pp to +30.3pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

61 instances
34.4%
Battlefield
26.2%
Graveyard
8.2%
Exile
31.1%
Hand

Commanders that played this card

in tracked games
Card text
Mist Dancer card

Mist Dancer

{4} {U}
Creature — Merfolk Wizard
Flying Other Merfolk you control get +1/+0 and have flying. Encore {5}{U}{U} ({5}{U}{U}, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.)
3 / 3
The Lost Caverns of Ixalan Commander (LCC) · Rare · Illustrated by Christina Kraus

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 720,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.