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Part of Marvel Super Heroes
·
Legendary Creature — Human Scientist Hero
·
Marvel Super Heroes Commander (MSC)
Live Play Data
Mister Fantastic
2%
Live Inclusion
Times Brought
228
Decks Running
85
Median Cast Turn
4
Drawn → Played
68%
Format
First-cast turn
n=161
2%
T1
13%
T2
35%
T3
19%
T4
9%
T5
19%
T6-9
3%
T10+
Median
4
P25
3
· P75
5
· max
11
On curve
50%
(56 / 161 cast on T3)
Cast same turn as drawn
37%
The "good card" funnel
228 brought · 82 playersBrought to game
228
Ever drawn
63
Reached battlefield
43
Still on board at game end
16
Once cast, 37% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -8.1pp
Players who cast this card win 33% of the time (n=38) , vs 25% when it never left the library (n=135).
When players drew this card but left it in hand, they won 13% (n=20).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +7.4pp; 95% confidence interval -8.1pp to +23.0pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
66 instances3.0%
Library
24.2%
Battlefield
45.5%
Graveyard
4.5%
Exile
Commanders that played this card
in tracked games-
1
Invisible Woman
30 decks
-
2
Human Torch
14 decks
-
3
The Fantastic Four
11 decks
-
4
The Thing
7 decks
-
5
Mister Fantastic
5 decks
-
6
Kynaios and Tiro of Meletis
4 decks
-
7
Nick Fury, Agent of S.H.I.E.L.D.
4 decks
-
8
Crystal, Inhuman Princess
2 decks
-
9
Karolina Dean, Runaway
2 decks
-
10
Power Pack
2 decks
Card text
Mister Fantastic
Legendary Creature — Human Scientist Hero
Reach, vigilance
At the beginning of combat on your turn, if you've cast a noncreature spell this turn, draw a card.



,
: Copy target triggered ability you control twice. You may choose new targets for the copies.
2 / 4
Marvel Super Heroes Commander (MSC)
·
Mythic
·
Illustrated by Gintas Galvanauskas
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 750,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.