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Mithril Coat card art
Live Play Data

Mithril Coat

{3} · Legendary Artifact — Equipment · The Lord of the Rings: Tales of Middle-earth (LTR)
4%
Live Inclusion
Times Brought
686
Decks Running
374
Median Cast Turn
6.0
Drawn → Played
63%
Format

4% of tracked Commander decks run Mithril Coat, and when it reaches a player's hand, 63% of those copies get cast, with a median first-cast turn of 6.0.

Mithril Coat sits in 4% of the 8540 tracked Commander decks on Playgroup Live. Its combination of Flash and an enters-the-battlefield attachment trigger makes it one of the more reactive pieces of equipment in the format, enabling surprise indestructibility on a key legendary creature at instant speed.

When a copy reaches a player's hand, 63% of those copies are cast before the game ends. Median first cast lands on turn 6.0, and the interquartile range stretches from turn 5 to turn 8, consistent with a card that players hold until a high-value target is on the battlefield rather than slamming early. Once it resolves, 87% of cast copies remain on the battlefield at game's end, a signal that the indestructibility it provides makes the equipment itself hard to remove.

As a colorless Legendary Artifact, Mithril Coat fits any Commander deck running a legendary creature worth protecting. The top commanders in the dataset span every color combination, which reflects the card's identity-free slot rather than any one archetype dominating the sample.

At a glance
  • 4% of tracked Commander decks include Mithril Coat
  • 63% of drawn copies are cast before the game ends
  • T6.0 median first-cast turn, typically after a target creature is established
  • 87% of cast copies survive to game's end on the battlefield
  • 268 distinct players have brought this card to a tracked game, with no single player dominating the sample

First-cast turn

n=106
1%
T1
3%
T2
8%
T3
11%
T4
22%
T5
42%
T6-9
13%
T10+
Median 6.0 P25 5 · P75 8 · max 15
On curve 11% (8 / 106 cast on T3) Cast same turn as drawn 35%

The "good card" funnel

686 brought · 268 players
Brought to game
686
Ever drawn
168
Reached battlefield
106
Still on board at game end
92
63%

Of 686 Mithril Coats brought to games, 168 were drawn, 106 were cast, and the majority of those resolved copies were still on the battlefield when the game ended.

≥ -8.1pp

Players who cast this card win 30% of the time (n=102) , vs 29% when it never left the library (n=479).

When players drew this card but left it in hand, they won 25% (n=60) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.

Observed gap +0.6pp; 95% confidence interval -8.1pp to +9.3pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

187 instances
1.6%
Library
49.2%
Battlefield
12.8%
Graveyard
4.8%
Exile

The vast majority of Mithril Coat copies never leave the library in any given game, which is normal for a singleton in a 100-card deck. Of the copies that do surface, most finish the game still attached on the battlefield.

Commanders that played this card

in tracked games

The top commanders span mono-red to five-color, reflecting the card's colorless identity rather than any single archetype driving the numbers. No one commander dominates the list.

Frequently Asked

How often is Mithril Coat drawn in a Commander game?
Across 625 tracked games where Mithril Coat was in the deck, it was drawn 24% of the time. That is in line with what you'd expect for a singleton in a 100-card deck. Of 168 drawn copies, 63% were cast before the game concluded.
What turn does Mithril Coat usually get cast?
Median first-cast turn is 6.0, with the middle 50% of casts falling between turns 5 and 8. That later window makes sense for a protection piece: players tend to wait until a high-value legendary creature is already in play before suiting it up. The hand-to-cast delay supports this: drawn copies sit in hand for a median of around 1 turn before being cast, and only 35% are cast on the same turn they are drawn.
Does casting Mithril Coat correlate with winning?
In 102 participations where Mithril Coat was cast, the win rate was 30%. In participations where it stayed in the library, the win rate was 29%. The delta between the two buckets is small and the sample sizes are modest, so treat this as a directional signal rather than a firm conclusion. What we can say is that casting Mithril Coat does not appear to be a strong independent predictor of winning on this dataset.
Is Mithril Coat banned anywhere relevant?
Mithril Coat is legal in Commander, Legacy, Modern, Vintage, Historic, and Timeless. It is not legal in Standard, Pioneer, Pauper, or Pauper Commander. There are no current bans in the formats where it is legal.
How concentrated is the Mithril Coat data across players?
268 distinct players have brought Mithril Coat to a tracked game on Playgroup Live. The heaviest single contributor accounts for only 2% of all instances, well under the 15% threshold where concentration becomes a data concern. The dataset is meaningfully spread across the player base, which adds confidence to the directional patterns observed.
Why does Mithril Coat see play across so many different commanders?
Mithril Coat has a colorless color identity, so it slots into any Commander deck. Its Flash ability means it functions as a combat trick or a response to a removal spell, and its enters-the-battlefield auto-attach to a legendary creature removes the usual vulnerability window of equipping at sorcery speed. These properties make it useful in aggressive, midrange, and control strategies alike, which is why the top-commander list spans mono-red, mono-white, five-color, and everything in between.