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Part of Tales of Middle-earth
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Legendary Artifact — Equipment
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The Lord of the Rings: Tales of Middle-earth (LTR)
Live Play Data
Mithril Coat
5%
Live Inclusion
Times Brought
5929
Decks Running
2479
Median Cast Turn
6.0
Drawn → Played
63%
Format
First-cast turn
n=858
0%
T1
3%
T2
7%
T3
13%
T4
17%
T5
49%
T6-9
10%
T10+
Median
6.0
P25
5
· P75
8
· max
23
On curve
10%
(63 / 858 cast on T3)
Cast same turn as drawn
30%
The "good card" funnel
5929 brought · 1669 playersBrought to game
5929
Ever drawn
1358
Reached battlefield
858
Still on board at game end
725
Once cast, 85% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ +4.2pp
Players who cast this card win 32% of the time (n=781) , vs 25% when it never left the library (n=3804).
When players drew this card but left it in hand, they won 29% (n=446).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +7.5pp; 95% confidence interval +4.2pp to +10.8pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
1518 instances2.6%
Library
47.8%
Battlefield
14.8%
Graveyard
5.9%
Exile
Commanders that played this card
in tracked games-
1
Cloud, Ex-SOLDIER
73 decks
-
2
Sauron, the Dark Lord
51 decks
-
3
Thorin, King of Durin's Folk
49 decks
-
4
Anti-Venom, Horrifying Healer
44 decks
-
5
Bruce Banner // The Incredible Hulk
44 decks
-
6
Y'shtola, Night's Blessed
44 decks
-
7
Kratos, God of War
43 decks
-
8
Dáin of the Ancient Halls
32 decks
-
9
Jin Sakai, Ghost of Tsushima
32 decks
-
10
Kaalia of the Vast
32 decks
Card text
Mithril Coat
Legendary Artifact — Equipment
Flash
Indestructible
When Mithril Coat enters, attach it to target legendary creature you control.
Equipped creature has indestructible.
Equip 
The Lord of the Rings: Tales of Middle-earth (LTR)
·
Rare
·
Illustrated by Igor Krstic
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 740,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.