Mithril Coat
5% of tracked Commander decks run Mithril Coat, and when it reaches a player's hand, 63% of those copies get cast, with a median first-cast turn of 6.0.
Mithril Coat sits in 5% of the 18757 tracked Commander decks on Playgroup Live. Its combination of Flash and an enters-the-battlefield attachment trigger makes it one of the more reactive pieces of equipment in the format, enabling surprise indestructibility on a key legendary creature at instant speed.
When a copy reaches a player's hand, 63% of those copies are cast before the game ends. Median first cast lands on turn 6.0, and the interquartile range stretches from turn 5 to turn 8, consistent with a card that players hold until a high-value target is on the battlefield rather than slamming early. Once it resolves, 87% of cast copies remain on the battlefield at game's end, a signal that the indestructibility it provides makes the equipment itself hard to remove.
As a colorless Legendary Artifact, Mithril Coat fits any Commander deck running a legendary creature worth protecting. The top commanders in the dataset span every color combination, which reflects the card's identity-free slot rather than any one archetype dominating the sample.
- 5% of tracked Commander decks include Mithril Coat
- 63% of drawn copies are cast before the game ends
- T6.0 median first-cast turn, typically after a target creature is established
- 87% of cast copies survive to game's end on the battlefield
- 645 distinct players have brought this card to a tracked game, with no single player dominating the sample
First-cast turn
n=252The "good card" funnel
1778 brought · 645 playersOf 1778 Mithril Coats brought to games, 402 were drawn, 252 were cast, and the majority of those resolved copies were still on the battlefield when the game ended.
Players who cast this card win 31% of the time (n=228) , vs 28% when it never left the library (n=1179).
When players drew this card but left it in hand, they won 27% (n=136) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +3.3pp; 95% confidence interval -2.7pp to +9.2pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
447 instancesThe vast majority of Mithril Coat copies never leave the library in any given game, which is normal for a singleton in a 100-card deck. Of the copies that do surface, most finish the game still attached on the battlefield.
Commanders that played this card
in tracked games-
1
Cloud, Ex-SOLDIER
27 decks
-
2
Anti-Venom, Horrifying Healer
17 decks
-
3
Bruce Banner // The Incredible Hulk
17 decks
-
4
Y'shtola, Night's Blessed
17 decks
-
5
Dáin of the Ancient Halls
13 decks
-
6
Sauron, the Dark Lord
13 decks
-
7
Captain America, First Avenger
12 decks
-
8
Jin Sakai, Ghost of Tsushima
12 decks
-
9
Kratos, God of War
12 decks
-
10
Lightning, Army of One
11 decks
The top commanders span mono-red to five-color, reflecting the card's colorless identity rather than any single archetype driving the numbers. No one commander dominates the list.