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Part of Tales of Middle-earth
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Legendary Artifact — Equipment
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The Lord of the Rings: Tales of Middle-earth (LTR)
Live Play Data
Mithril Coat
5%
Live Inclusion
Times Brought
2907
Decks Running
1387
Median Cast Turn
6
Drawn → Played
64%
Format
First-cast turn
n=415
1%
T1
4%
T2
6%
T3
13%
T4
17%
T5
47%
T6-9
12%
T10+
Median
6
P25
5
· P75
8
· max
15
On curve
11%
(24 / 415 cast on T3)
Cast same turn as drawn
31%
The "good card" funnel
2907 brought · 984 playersBrought to game
2907
Ever drawn
653
Reached battlefield
415
Still on board at game end
350
Once cast, 84% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ +1.9pp
Players who cast this card win 33% of the time (n=375) , vs 26% when it never left the library (n=1870).
When players drew this card but left it in hand, they won 27% (n=212).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +6.6pp; 95% confidence interval +1.9pp to +11.3pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
723 instances2.4%
Library
48.4%
Battlefield
14.8%
Graveyard
5.5%
Exile
Commanders that played this card
in tracked games-
1
Cloud, Ex-SOLDIER
42 decks
-
2
Sauron, the Dark Lord
31 decks
-
3
Thorin, King of Durin's Folk
30 decks
-
4
Bruce Banner // The Incredible Hulk
27 decks
-
5
Kratos, God of War
25 decks
-
6
Anti-Venom, Horrifying Healer
24 decks
-
7
Y'shtola, Night's Blessed
24 decks
-
8
Dáin of the Ancient Halls
22 decks
-
9
Jin Sakai, Ghost of Tsushima
19 decks
-
10
Lightning, Army of One
17 decks
Card text
Mithril Coat
Legendary Artifact — Equipment
Flash
Indestructible
When Mithril Coat enters, attach it to target legendary creature you control.
Equipped creature has indestructible.
Equip 
The Lord of the Rings: Tales of Middle-earth (LTR)
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Rare
·
Illustrated by Igor Krstic
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 680,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.