Mithril Coat
4% of tracked Commander decks run Mithril Coat, and when it reaches a player's hand, 64% of those copies get cast, with a median first-cast turn of 6.0.
Mithril Coat sits in 4% of the 11120 tracked Commander decks on Playgroup Live. Its combination of Flash and an enters-the-battlefield attachment trigger makes it one of the more reactive pieces of equipment in the format, enabling surprise indestructibility on a key legendary creature at instant speed.
When a copy reaches a player's hand, 64% of those copies are cast before the game ends. Median first cast lands on turn 6.0, and the interquartile range stretches from turn 5 to turn 8, consistent with a card that players hold until a high-value target is on the battlefield rather than slamming early. Once it resolves, 89% of cast copies remain on the battlefield at game's end, a signal that the indestructibility it provides makes the equipment itself hard to remove.
As a colorless Legendary Artifact, Mithril Coat fits any Commander deck running a legendary creature worth protecting. The top commanders in the dataset span every color combination, which reflects the card's identity-free slot rather than any one archetype dominating the sample.
- 4% of tracked Commander decks include Mithril Coat
- 64% of drawn copies are cast before the game ends
- T6.0 median first-cast turn, typically after a target creature is established
- 89% of cast copies survive to game's end on the battlefield
- 349 distinct players have brought this card to a tracked game, with no single player dominating the sample
First-cast turn
n=138The "good card" funnel
925 brought · 349 playersOf 925 Mithril Coats brought to games, 216 were drawn, 138 were cast, and the majority of those resolved copies were still on the battlefield when the game ended.
Players who cast this card win 29% of the time (n=132) , vs 29% when it never left the library (n=652).
When players drew this card but left it in hand, they won 28% (n=74) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap -0.5pp; 95% confidence interval -8.0pp to +7.0pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
237 instancesThe vast majority of Mithril Coat copies never leave the library in any given game, which is normal for a singleton in a 100-card deck. Of the copies that do surface, most finish the game still attached on the battlefield.
Commanders that played this card
in tracked games-
1
Cloud, Ex-SOLDIER
9 decks
-
2
Jin Sakai, Ghost of Tsushima
9 decks
-
3
Sauron, the Dark Lord
9 decks
-
4
Y'shtola, Night's Blessed
9 decks
-
5
Bruce Banner // The Incredible Hulk
8 decks
-
6
Anti-Venom, Horrifying Healer
7 decks
-
7
Captain America, First Avenger
7 decks
-
8
Lightning, Army of One
7 decks
-
9
Shroofus Sproutsire
7 decks
-
10
Kaalia of the Vast
6 decks
The top commanders span mono-red to five-color, reflecting the card's colorless identity rather than any single archetype driving the numbers. No one commander dominates the list.