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Part of Commander Legends: Battle for Baldur's Gate
·
Sorcery
·
Commander Legends: Battle for Baldur's Gate (CLB)
Live Play Data
Modify Memory
0%
Live Inclusion
Times Brought
121
Decks Running
71
Median Cast Turn
7
Drawn → Played
64%
Format
First-cast turn
n=21
0%
T1
0%
T2
0%
T3
0%
T4
19%
T5
67%
T6-9
14%
T10+
Median
7
P25
6
· P75
8
· max
10
On curve
19%
(4 / 21 cast on T5)
Cast same turn as drawn
14%
The "good card" funnel
121 brought · 69 playersBrought to game
121
Ever drawn
33
Reached battlefield
21
Still on board at game end
3
≥ -24.6pp
Players who cast this card win 14% of the time (n=20) , vs 22% when it never left the library (n=75).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap -8.6pp; 95% confidence interval -24.6pp to +7.4pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
36 instances2.8%
Library
8.3%
Battlefield
55.6%
Graveyard
5.6%
Exile
Commanders that played this card
in tracked games-
1
Jon Irenicus, Shattered One
22 decks
-
2
Zedruu the Greathearted
12 decks
-
3
Kefka, Court Mage // Kefka, Ruler of Ruin
3 decks
-
4
Gor Muldrak, Amphinologist
2 decks
-
5
Hinata, Dawn-Crowned
2 decks
-
6
Ms. Bumbleflower
2 decks
-
7
Sefris of the Hidden Ways
2 decks
-
8
The Council of Four
2 decks
-
9
Whtz, the Bibliophile
2 decks
-
10
Alania, Divergent Storm
1 decks
Card text
Modify Memory
Sorcery
Exchange control of two target creatures controlled by different players. If you control neither creature, draw three cards.
Commander Legends: Battle for Baldur's Gate (CLB)
·
Uncommon
·
Illustrated by Dave Greco
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 720,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.