collections_bookmark Part of Commander Legends: Battle for Baldur's Gate
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Live Play Data

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{4} {U} · Sorcery · Commander Legends: Battle for Baldur's Gate (CLB)
0%
Live Inclusion
Times Brought
171
Decks Running
93
Median Cast Turn
7
Drawn → Played
67%
Format

First-cast turn

n=29
0%
T1
0%
T2
0%
T3
3%
T4
21%
T5
62%
T6-9
14%
T10+
Median 7 P25 6 · P75 8 · max 12
On curve 24% (6 / 29 cast on T5) Cast same turn as drawn 24%

The "good card" funnel

171 brought · 89 players
Brought to game
171
Ever drawn
43
Reached battlefield
29
Still on board at game end
4
≥ -20.3pp

Players who cast this card win 16% of the time (n=27) , vs 22% when it never left the library (n=110).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap -6.3pp; 95% confidence interval -20.3pp to +7.6pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

49 instances
2.0%
Library
8.2%
Battlefield
57.1%
Graveyard
8.2%
Exile
Card text
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{4} {U}
Sorcery
Exchange control of two target creatures controlled by different players. If you control neither creature, draw three cards.
Commander Legends: Battle for Baldur's Gate (CLB) · Uncommon · Illustrated by Dave Greco

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 750,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.