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Mog, Moogle Warrior card art
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Mog, Moogle Warrior

{1} {R} {W} · Legendary Creature — Moogle Warrior · Final Fantasy Commander (FIC)
Times Brought
186
Decks Running
103
In Decks
—
Decklist Inclusion
—
Format

Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.

Card text
Mog, Moogle Warrior card

Mog, Moogle Warrior

{1} {R} {W}
Legendary Creature — Moogle Warrior
Lifelink Dance — At the beginning of your end step, each player may discard a card. Each player who discarded a card this way draws a card. If a creature card was discarded this way, you create a 1/2 white Moogle creature token with lifelink. Then if a noncreature card was discarded this way, put a +1/+1 counter on each Moogle you control.
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Final Fantasy Commander (FIC) · Rare · Illustrated by OTUMAMI

Final zone distribution

45 instances
2.2%
Library
46.7%
Battlefield
31.1%
Graveyard
20.0%
Hand

The "good card" funnel

186 brought · 98 players
Brought to game
186
Ever drawn
39
Reached battlefield
28
Still on board at game end
21

Once cast, 75% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ +5.4pp

Players who cast this card win 38% of the time (n=21) , vs 22% when it never left the library (n=96).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +16.0pp; 95% confidence interval +5.4pp to +26.5pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=53
2%
T1
21%
T2
38%
T3
13%
T4
9%
T5
17%
T6-9
0%
T10+
Median 3 P25 3 · P75 5 · max 9
On curve 60% (20 / 53 cast on T3) Cast same turn as drawn 17%

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 720,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.