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Part of Marvel Super Heroes
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Legendary Creature — Human Villain
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Marvel Super Heroes (MSH)
Live Play Data
Mole Man, Moloid Master
2%
Live Inclusion
Times Brought
1114
Decks Running
475
Median Cast Turn
5.0
Drawn → Played
73%
Format
First-cast turn
n=238
1%
T1
8%
T2
16%
T3
19%
T4
16%
T5
33%
T6-9
6%
T10+
Median
5.0
P25
3
· P75
7
· max
14
On curve
25%
(39 / 238 cast on T3)
Cast same turn as drawn
35%
The "good card" funnel
1114 brought · 417 playersBrought to game
1114
Ever drawn
301
Reached battlefield
221
Still on board at game end
114
Once cast, 52% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ +6.8pp
Players who cast this card win 39% of the time (n=212) , vs 26% when it never left the library (n=702).
When players drew this card but left it in hand, they won 35% (n=77).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +13.5pp; 95% confidence interval +6.8pp to +20.2pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
364 instances2.7%
Library
31.3%
Battlefield
39.3%
Graveyard
6.0%
Exile
Commanders that played this card
in tracked games-
1
Teval, the Balanced Scale
44 decks
-
2
Hearthhull, the Worldseed
43 decks
-
3
Homer, the Hermit
25 decks
-
4
Omnath, Locus of Creation
19 decks
-
5
Tatyova, Benthic Druid
14 decks
-
6
Tifa Lockhart
14 decks
-
7
Flubs, the Fool
13 decks
-
8
The Necrobloom
12 decks
-
9
Aesi, Tyrant of Gyre Strait
10 decks
-
10
Azusa, Lost but Seeking
10 decks
Card text
Mole Man, Moloid Master
Legendary Creature — Human Villain
You may play lands from your graveyard.
Landfall — Whenever a land you control enters, create a 1/1 green Minion creature token named Moloid with "Whenever this token attacks, you may mill a card."
1 / 1
Marvel Super Heroes (MSH)
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Rare
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Illustrated by Michele Giorgi
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 780,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.