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Part of Marvel Super Heroes
·
Legendary Creature — Human Villain
·
Marvel Super Heroes (MSH)
Card Preview
Mole Man, Moloid Master
Times Brought
148
Decks Running
67
In Decks
—
Decklist Inclusion
—
Format
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Card text
Mole Man, Moloid Master
Legendary Creature — Human Villain
You may play lands from your graveyard.
Landfall — Whenever a land you control enters, create a 1/1 green Minion creature token named Moloid with "Whenever this token attacks, you may mill a card."
1 / 1
Marvel Super Heroes (MSH)
·
Rare
·
Illustrated by Michele Giorgi
Final zone distribution
39 instances2.6%
Library
43.6%
Battlefield
46.2%
Graveyard
7.7%
Hand
Commanders that played this card
in tracked games-
1
Hearthhull, the Worldseed
8 decks
-
2
The Necrobloom
7 decks
-
3
Teval, the Balanced Scale
6 decks
-
4
Omnath, Locus of Creation
3 decks
-
5
Omnath, Locus of Rage
3 decks
-
6
Szarel, Genesis Shepherd
3 decks
-
7
Homer, the Hermit
2 decks
-
8
Mole Man, Moloid Master
2 decks
-
9
The Reaper, King No More
2 decks
-
10
The Wise Mothman
2 decks
The "good card" funnel
148 brought · 68 playersBrought to game
148
Ever drawn
28
Reached battlefield
24
Still on board at game end
17
Once cast, 63% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -21.8pp
Players who cast this card win 19% of the time (n=18) , vs 29% when it never left the library (n=78).
Observed gap -9.1pp; 95% confidence interval -21.8pp to +3.6pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=24
0%
T1
17%
T2
17%
T3
21%
T4
4%
T5
42%
T6-9
0%
T10+
Median
4.0
P25
3
· P75
7
· max
9
On curve
33%
(4 / 24 cast on T3)
Cast same turn as drawn
36%
24 of 100 times cast
24%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 660,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.