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Part of Marvel Super Heroes
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Legendary Creature — Human Villain
·
Marvel Super Heroes (MSH)
Card Preview
Mole Man, Moloid Master
Times Brought
419
Decks Running
217
In Decks
—
Decklist Inclusion
—
Format
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Card text
Mole Man, Moloid Master
Legendary Creature — Human Villain
You may play lands from your graveyard.
Landfall — Whenever a land you control enters, create a 1/1 green Minion creature token named Moloid with "Whenever this token attacks, you may mill a card."
1 / 1
Marvel Super Heroes (MSH)
·
Rare
·
Illustrated by Michele Giorgi
Final zone distribution
99 instances2.0%
Library
45.5%
Battlefield
36.4%
Graveyard
4.0%
Exile
Commanders that played this card
in tracked games-
1
Hearthhull, the Worldseed
20 decks
-
2
Teval, the Balanced Scale
18 decks
-
3
Homer, the Hermit
14 decks
-
4
The Necrobloom
10 decks
-
5
Tatyova, Benthic Druid
8 decks
-
6
The Wise Mothman
6 decks
-
7
Azusa, Lost but Seeking
5 decks
-
8
Flubs, the Fool
5 decks
-
9
Omnath, Locus of Creation
5 decks
-
10
Szarel, Genesis Shepherd
5 decks
The "good card" funnel
420 brought · 211 playersBrought to game
420
Ever drawn
80
Reached battlefield
64
Still on board at game end
45
Once cast, 70% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -6.6pp
Players who cast this card win 27% of the time (n=46) , vs 26% when it never left the library (n=214).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +1.4pp; 95% confidence interval -6.6pp to +9.4pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=82
1%
T1
21%
T2
18%
T3
18%
T4
5%
T5
30%
T6-9
6%
T10+
Median
4.0
P25
3
· P75
7
· max
11
On curve
40%
(15 / 82 cast on T3)
Cast same turn as drawn
39%
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 750,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.