Live Play Data
Molten Duplication
1%
Live Inclusion
Times Brought
791
Decks Running
371
Median Cast Turn
6.0
Drawn → Played
63%
Format
First-cast turn
n=106
3%
T1
0%
T2
8%
T3
18%
T4
19%
T5
41%
T6-9
11%
T10+
Median
6.0
P25
4
· P75
7
· max
13
On curve
3%
(0 / 106 cast on T2)
Cast same turn as drawn
36%
The "good card" funnel
791 brought · 337 playersBrought to game
791
Ever drawn
169
Reached battlefield
106
Still on board at game end
17
≥ -3.0pp
Players who cast this card win 31% of the time (n=95) , vs 25% when it never left the library (n=523).
When players drew this card but left it in hand, they won 29% (n=55).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +6.6pp; 95% confidence interval -3.0pp to +16.1pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
190 instances4.2%
Library
8.9%
Battlefield
50.5%
Graveyard
8.9%
Exile
Commanders that played this card
in tracked games-
1
Etali, Primal Conqueror // Etali, Primal Sickness
53 decks
-
2
Deadpool, Trading Card
41 decks
-
3
Aerid Konstrari
22 decks
-
4
Krenko, Mob Boss
16 decks
-
5
Clive, Ifrit's Dominant // Ifrit, Warden of Inferno
11 decks
-
6
Shadow the Hedgehog
10 decks
-
7
Smaug, Wicked Worm
10 decks
-
8
Valgavoth, Harrower of Souls
8 decks
-
9
Kefka, Court Mage // Kefka, Ruler of Ruin
7 decks
-
10
Krark, the Thumbless
7 decks
Card text
Molten Duplication
Sorcery
Create a token that's a copy of target artifact or creature you control, except it's an artifact in addition to its other types. It gains haste until end of turn. Sacrifice it at the beginning of the next end step.
The Big Score (BIG)
·
Mythic
·
Illustrated by Justyna Dura
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 740,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.