Card Preview
Molten Duplication
Times Brought
201
Decks Running
105
In Decks
—
Decklist Inclusion
—
Format
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Card text
Molten Duplication
Sorcery
Create a token that's a copy of target artifact or creature you control, except it's an artifact in addition to its other types. It gains haste until end of turn. Sacrifice it at the beginning of the next end step.
The Big Score (BIG)
·
Mythic
·
Illustrated by Justyna Dura
Final zone distribution
39 instances7.7%
Library
10.3%
Battlefield
51.3%
Graveyard
7.7%
Exile
Commanders that played this card
in tracked games-
1
Etali, Primal Conqueror // Etali, Primal Sickness
23 decks
-
2
Deadpool, Trading Card
11 decks
-
3
Tannuk, Steadfast Second
8 decks
-
4
Clive, Ifrit's Dominant // Ifrit, Warden of Inferno
4 decks
-
5
Krark, the Thumbless
4 decks
-
6
Krenko, Mob Boss
4 decks
-
7
Ghired, Mirror of the Wilds
3 decks
-
8
Magda, Brazen Outlaw
3 decks
-
9
Ob Nixilis, Captive Kingpin
3 decks
-
10
Kefka, Court Mage // Kefka, Ruler of Ruin
2 decks
The "good card" funnel
201 brought · 98 playersBrought to game
201
Ever drawn
31
Reached battlefield
17
Still on board at game end
4
≥ -12.5pp
Players who cast this card win 29% of the time (n=17) , vs 29% when it never left the library (n=138).
Observed gap +0.2pp; 95% confidence interval -12.5pp to +12.9pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
17 of 100 times cast
17%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 650,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.