Card Preview
Molten Duplication
Times Brought
531
Decks Running
259
In Decks
—
Decklist Inclusion
—
Format
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Card text
Molten Duplication
Sorcery
Create a token that's a copy of target artifact or creature you control, except it's an artifact in addition to its other types. It gains haste until end of turn. Sacrifice it at the beginning of the next end step.
The Big Score (BIG)
·
Mythic
·
Illustrated by Justyna Dura
Final zone distribution
100 instances3.0%
Library
10.0%
Battlefield
47.0%
Graveyard
9.0%
Exile
Commanders that played this card
in tracked games-
1
Etali, Primal Conqueror // Etali, Primal Sickness
49 decks
-
2
Deadpool, Trading Card
22 decks
-
3
Aerid Konstrari
16 decks
-
4
Tannuk, Steadfast Second
11 decks
-
5
Krark, the Thumbless
8 decks
-
6
Krenko, Mob Boss
8 decks
-
7
Clive, Ifrit's Dominant // Ifrit, Warden of Inferno
7 decks
-
8
Shadow the Hedgehog
7 decks
-
9
Ob Nixilis, Captive Kingpin
6 decks
-
10
Ghired, Mirror of the Wilds
5 decks
The "good card" funnel
531 brought · 226 playersBrought to game
531
Ever drawn
88
Reached battlefield
45
Still on board at game end
10
≥ -3.2pp
Players who cast this card win 33% of the time (n=40) , vs 28% when it never left the library (n=339).
When players drew this card but left it in hand, they won 21% (n=36).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +4.7pp; 95% confidence interval -3.2pp to +12.6pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=45
4%
T1
4%
T2
7%
T3
20%
T4
13%
T5
47%
T6-9
4%
T10+
Median
6
P25
4
· P75
7
· max
11
On curve
9%
(2 / 45 cast on T2)
Cast same turn as drawn
32%
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 740,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.