Mondrak, Glory Dominus card art
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Mondrak, Glory Dominus

{2} {W} {W} · Legendary Creature — Phyrexian Horror · Phyrexia: All Will Be One (ONE)
Times Brought
2214
Decks Running
1083
In Decks
—
Decklist Inclusion
—
Format

Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.

Card text
Mondrak, Glory Dominus card

Mondrak, Glory Dominus

{2} {W} {W}
Legendary Creature — Phyrexian Horror
If one or more tokens would be created under your control, twice that many of those tokens are created instead. {1}{W/P}{W/P}, Sacrifice two other artifacts and/or creatures: Put an indestructible counter on Mondrak. ({W/P} can be paid with either {W} or 2 life.)
4 / 4
Phyrexia: All Will Be One (ONE) · Mythic · Illustrated by Jason A. Engle

Final zone distribution

435 instances
3.2%
Library
48.0%
Battlefield
14.3%
Graveyard
6.0%
Exile

Commanders that played this card

in tracked games

The "good card" funnel

2215 brought · 858 players
Brought to game
2215
Ever drawn
413
Reached battlefield
283
Still on board at game end
209

Once cast, 74% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -0.6pp

Players who cast this card win 27% of the time (n=269) , vs 25% when it never left the library (n=1609).

When players drew this card but left it in hand, they won 14% (n=111).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +2.6pp; 95% confidence interval -0.6pp to +5.8pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=294
0%
T1
1%
T2
5%
T3
17%
T4
16%
T5
52%
T6-9
9%
T10+
Median 6.0 P25 5 · P75 8 · max 18
On curve 23% (49 / 294 cast on T4) Cast same turn as drawn 26%

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 780,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.