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Monstrosity of the Lake card art
Live Play Data

Monstrosity of the Lake

{4} {U} · Legendary Creature — Kraken · Tales of Middle-earth Commander (LTC)
1%
Live Inclusion
Times Brought
260
Decks Running
138
Median Cast Turn
7
Drawn → Played
53%
Format

First-cast turn

n=39
0%
T1
0%
T2
0%
T3
8%
T4
15%
T5
46%
T6-9
31%
T10+
Median 7 P25 6 · P75 10 · max 15
On curve 23% (6 / 39 cast on T5) Cast same turn as drawn 27%

The "good card" funnel

260 brought · 134 players
Brought to game
260
Ever drawn
73
Reached battlefield
39
Still on board at game end
23

Once cast, 59% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -2.3pp

Players who cast this card win 32% of the time (n=34) , vs 19% when it never left the library (n=139).

When players drew this card but left it in hand, they won 26% (n=30).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +13.1pp; 95% confidence interval -2.3pp to +28.5pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

88 instances
3.4%
Library
26.1%
Battlefield
38.6%
Graveyard
8.0%
Exile

Commanders that played this card

in tracked games
Card text
Monstrosity of the Lake card

Monstrosity of the Lake

{4} {U}
Legendary Creature — Kraken
When Monstrosity of the Lake enters, you may pay {5}. If you do, tap all creatures your opponents control, then put a stun counter on each of those creatures. (If a permanent with a stun counter would become untapped, remove one from it instead.) Islandcycling {2} ({2}, Discard this card: Search your library for an Island card, reveal it, put it into your hand, then shuffle.)
4 / 6
Tales of Middle-earth Commander (LTC) · Rare · Illustrated by Ben Wootten

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 710,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.