collections_bookmark
Part of Marvel Super Heroes
·
Instant
·
Wilds of Eldraine (WOE)
Live Play Data
Monstrous Rage
1%
Live Inclusion
Times Brought
551
Decks Running
277
Median Cast Turn
6
Drawn → Played
69%
Format
First-cast turn
n=77
0%
T1
1%
T2
1%
T3
12%
T4
19%
T5
53%
T6-9
13%
T10+
Median
6
P25
5
· P75
9
· max
15
On curve
0%
(0 / 77 cast on T1)
Cast same turn as drawn
36%
The "good card" funnel
551 brought · 256 playersBrought to game
551
Ever drawn
112
Reached battlefield
77
Still on board at game end
15
≥ +3.2pp
Players who cast this card win 37% of the time (n=76) , vs 22% when it never left the library (n=394).
When players drew this card but left it in hand, they won 24% (n=34).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +14.1pp; 95% confidence interval +3.2pp to +25.0pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
121 instances3.3%
Library
12.4%
Battlefield
55.4%
Graveyard
8.3%
Exile
Commanders that played this card
in tracked games-
1
Vivi Ornitier
33 decks
-
2
Zada, Hedron Grinder
25 decks
-
3
Fire Lord Azula
17 decks
-
4
Vincent, Vengeful Atoner
17 decks
-
5
Slicer, Hired Muscle // Slicer, High-Speed Antagonist
12 decks
-
6
Ojer Axonil, Deepest Might // Temple of Power
11 decks
-
7
The Scarlet Witch
10 decks
-
8
Feather, the Redeemed
9 decks
-
9
Spider-Man 2099
7 decks
-
10
Thor Odinson
7 decks
Card text
Monstrous Rage
Instant
Target creature gets +2/+0 until end of turn. Create a Monster Role token attached to it. (If you control another Role on it, put that one into the graveyard. Enchanted creature gets +1/+1 and has trample.)
Wilds of Eldraine (WOE)
·
Uncommon
·
Illustrated by Borja Pindado
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 780,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.