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Part of Marvel Super Heroes
·
Instant
·
Wilds of Eldraine (WOE)
Live Play Data
Monstrous Rage
1%
Live Inclusion
Times Brought
201
Decks Running
110
Median Cast Turn
7
Drawn → Played
64%
Format
First-cast turn
n=27
0%
T1
0%
T2
11%
T3
11%
T4
15%
T5
44%
T6-9
19%
T10+
Median
7
P25
5
· P75
9
· max
14
On curve
0%
(0 / 27 cast on T1)
Cast same turn as drawn
37%
The "good card" funnel
201 brought · 101 playersBrought to game
201
Ever drawn
42
Reached battlefield
27
Still on board at game end
7
≥ -6.1pp
Players who cast this card win 35% of the time (n=26) , vs 22% when it never left the library (n=136).
When players drew this card but left it in hand, they won 30% (n=15).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +12.6pp; 95% confidence interval -6.1pp to +31.2pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
44 instances15.9%
Battlefield
52.3%
Graveyard
6.8%
Exile
25.0%
Hand
Commanders that played this card
in tracked games-
1
Fire Lord Azula
10 decks
-
2
Vivi Ornitier
9 decks
-
3
Zada, Hedron Grinder
8 decks
-
4
Ojer Axonil, Deepest Might // Temple of Power
7 decks
-
5
The Scarlet Witch
7 decks
-
6
Slicer, Hired Muscle // Slicer, High-Speed Antagonist
4 decks
-
7
Vincent, Vengeful Atoner
4 decks
-
8
Xyris, the Writhing Storm
4 decks
-
9
Feather, the Redeemed
3 decks
-
10
Loki, God of Lies
3 decks
Card text
Monstrous Rage
Instant
Target creature gets +2/+0 until end of turn. Create a Monster Role token attached to it. (If you control another Role on it, put that one into the graveyard. Enchanted creature gets +1/+1 and has trample.)
Wilds of Eldraine (WOE)
·
Uncommon
·
Illustrated by Borja Pindado
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 680,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.