Monument to Endurance card art
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Monument to Endurance

{3} · Artifact · Aetherdrift (DFT)
Times Brought
592
Decks Running
327
In Decks
—
Decklist Inclusion
—
Format

Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.

Card text
Monument to Endurance card

Monument to Endurance

{3}
Artifact
Whenever you discard a card, choose one that hasn't been chosen this turn — • Draw a card. • Create a Treasure token. • Each opponent loses 3 life.
Aetherdrift (DFT) · Rare · Illustrated by Victor Sales

Final zone distribution

154 instances
3.9%
Library
57.1%
Battlefield
17.5%
Graveyard
3.9%
Exile

The "good card" funnel

593 brought · 294 players
Brought to game
593
Ever drawn
146
Reached battlefield
102
Still on board at game end
88

Once cast, 86% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -3.5pp

Players who cast this card win 26% of the time (n=85) , vs 23% when it never left the library (n=327).

When players drew this card but left it in hand, they won 24% (n=34).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +2.4pp; 95% confidence interval -3.5pp to +8.3pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=103
2%
T1
9%
T2
17%
T3
20%
T4
17%
T5
34%
T6-9
2%
T10+
Median 5 P25 3 · P75 6 · max 10
On curve 27% (17 / 103 cast on T3) Cast same turn as drawn 33%

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 700,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.