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Part of Final Fantasy
·
Instant
·
Final Fantasy (FIN)
Live Play Data
Moogles' Valor
1%
Live Inclusion
Times Brought
220
Decks Running
108
Median Cast Turn
7
Drawn → Played
60%
Format
First-cast turn
n=25
0%
T1
0%
T2
4%
T3
4%
T4
20%
T5
44%
T6-9
28%
T10+
Median
7
P25
5
· P75
10
· max
17
On curve
28%
(5 / 25 cast on T5)
Cast same turn as drawn
20%
The "good card" funnel
220 brought · 107 playersBrought to game
220
Ever drawn
42
Reached battlefield
25
Still on board at game end
1
≥ +8.0pp
Players who cast this card win 53% of the time (n=24) , vs 25% when it never left the library (n=156).
When players drew this card but left it in hand, they won 12% (n=17).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +27.7pp; 95% confidence interval +8.0pp to +47.4pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
53 instances1.9%
Battlefield
66.0%
Graveyard
1.9%
Exile
30.2%
Hand
Commanders that played this card
in tracked games-
1
Mog, Moogle Warrior
16 decks
-
2
Silverquill, the Disputant
11 decks
-
3
Aziza, Mage Tower Captain
10 decks
-
4
Arabella, Abandoned Doll
5 decks
-
5
Baylen, the Haymaker
5 decks
-
6
Lucy MacLean, Positively Armed
4 decks
-
7
Terra, Herald of Hope
4 decks
-
8
Hope Estheim
3 decks
-
9
Aerith Gainsborough
2 decks
-
10
Caesar, Legion's Emperor
2 decks
Card text
Moogles' Valor
Instant
For each creature you control, create a 1/2 white Moogle creature token with lifelink. Then creatures you control gain indestructible until end of turn.
Final Fantasy (FIN)
·
Rare
·
Illustrated by Kotakan
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 690,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.