Card Preview
Moon-Circuit Hacker
Times Brought
178
Decks Running
84
In Decks
—
Decklist Inclusion
—
Format
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Card text
Moon-Circuit Hacker
Enchantment Creature — Human Ninja
Ninjutsu
(
, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)
Whenever this creature deals combat damage to a player, you may draw a card. If you do, discard a card unless this creature entered this turn.
2 / 1
Kamigawa: Neon Dynasty (NEO)
·
Common
·
Illustrated by Tia Masic
Final zone distribution
49 instances34.7%
Battlefield
16.3%
Graveyard
20.4%
Exile
28.6%
Hand
Commanders that played this card
in tracked games-
1
Yuriko, the Tiger's Shadow
48 decks
-
2
Satoru Umezawa
11 decks
-
3
Splinter, Radical Rat
9 decks
-
4
Goro-Goro and Satoru
6 decks
-
5
Satoru, the Infiltrator
2 decks
-
6
A-Satoru Umezawa
1 decks
-
7
Higure, the Still Wind
1 decks
-
8
Jin Sakai, Ghost of Tsushima
1 decks
-
9
Morophon, the Boundless
1 decks
-
10
Noctis, Heir Apparent
1 decks
The "good card" funnel
179 brought · 77 playersBrought to game
179
Ever drawn
46
Reached battlefield
33
Still on board at game end
17
Once cast, 52% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -11.1pp
Players who cast this card win 29% of the time (n=29) , vs 30% when it never left the library (n=90).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap -0.7pp; 95% confidence interval -11.1pp to +9.7pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=33
9%
T1
21%
T2
15%
T3
0%
T4
9%
T5
30%
T6-9
15%
T10+
Median
5
P25
2
· P75
8
· max
15
On curve
30%
(7 / 33 cast on T2)
Cast same turn as drawn
34%
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 700,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.