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Part of Edge of Eternities
·
Enchantment — Aura
·
Edge of Eternities (EOE)
Live Play Data
Moonlit Meditation
1%
Live Inclusion
Times Brought
224
Decks Running
119
Median Cast Turn
7.0
Drawn → Played
47%
Format
First-cast turn
n=22
0%
T1
5%
T2
5%
T3
0%
T4
18%
T5
59%
T6-9
14%
T10+
Median
7.0
P25
5
· P75
8
· max
14
On curve
9%
(1 / 22 cast on T3)
Cast same turn as drawn
23%
The "good card" funnel
224 brought · 112 playersBrought to game
224
Ever drawn
47
Reached battlefield
22
Still on board at game end
15
Once cast, 68% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -13.4pp
Players who cast this card win 30% of the time (n=21) , vs 23% when it never left the library (n=148).
When players drew this card but left it in hand, they won 24% (n=20).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +6.4pp; 95% confidence interval -13.4pp to +26.2pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
55 instances1.8%
Library
27.3%
Battlefield
27.3%
Graveyard
1.8%
Exile
Commanders that played this card
in tracked games-
1
Marneus Calgar
7 decks
-
2
Namor the Sub-Mariner
7 decks
-
3
Infinite Guideline Station
6 decks
-
4
Mendicant Core, Guidelight
6 decks
-
5
The Second Doctor
6 decks
-
6
Brudiclad, Telchor Engineer
5 decks
-
7
Adrix and Nev, Twincasters
4 decks
-
8
Edward Kenway
4 decks
-
9
Go-Shintai of Life's Origin
3 decks
-
10
Wan Shi Tong, All-Knowing
3 decks
Card text
Moonlit Meditation
Enchantment — Aura
Enchant artifact or creature you control
The first time you would create one or more tokens each turn, you may instead create that many tokens that are copies of enchanted permanent.
Edge of Eternities (EOE)
·
Rare
·
Illustrated by Liiga Smilshkalne
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 700,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.