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Moonshaker Cavalry card art
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Moonshaker Cavalry

{5} {W} {W} {W} · Creature — Spirit Knight · Secrets of Strixhaven Commander (SOC)
Times Brought
326
Decks Running
186
In Decks
Decklist Inclusion
Format

Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.

Card text
Moonshaker Cavalry card

Moonshaker Cavalry

{5} {W} {W} {W}
Creature — Spirit Knight
Flying When this creature enters, creatures you control gain flying and get +X/+X until end of turn, where X is the number of creatures you control.
6 / 6
Secrets of Strixhaven Commander (SOC) · Mythic · Illustrated by Diana Franco

Final zone distribution

84 instances
38.1%
Battlefield
25.0%
Graveyard
6.0%
Exile
31.0%
Hand

The "good card" funnel

326 brought · 167 players
Brought to game
326
Ever drawn
73
Reached battlefield
42
Still on board at game end
32

Once cast, 76% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -0.6pp

Players who cast this card win 33% of the time (n=32) , vs 24% when it never left the library (n=180).

When players drew this card but left it in hand, they won 22% (n=25) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.

Observed gap +8.5pp; 95% confidence interval -0.6pp to +17.6pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=42
2%
T1
2%
T2
0%
T3
7%
T4
5%
T5
64%
T6-9
19%
T10+
Median 8.0 P25 6 · P75 9 · max 14
On curve 69% (10 / 42 cast on T8) Cast same turn as drawn 22%
42 of 100 times cast 42%

Full analysis unlocks as more games are tracked. Stats refresh nightly.

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 650,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.