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Moonshaker Cavalry card art
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Moonshaker Cavalry

{5} {W} {W} {W} · Creature — Spirit Knight · Secrets of Strixhaven Commander (SOC)
Times Brought
887
Decks Running
480
In Decks
—
Decklist Inclusion
—
Format

Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.

Card text
Moonshaker Cavalry card

Moonshaker Cavalry

{5} {W} {W} {W}
Creature — Spirit Knight
Flying When this creature enters, creatures you control gain flying and get +X/+X until end of turn, where X is the number of creatures you control.
6 / 6
Secrets of Strixhaven Commander (SOC) · Mythic · Illustrated by Diana Franco

Final zone distribution

218 instances
1.8%
Library
36.7%
Battlefield
17.4%
Graveyard
4.1%
Exile

Commanders that played this card

in tracked games

The "good card" funnel

887 brought · 427 players
Brought to game
887
Ever drawn
198
Reached battlefield
98
Still on board at game end
80

Once cast, 82% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ +5.2pp

Players who cast this card win 36% of the time (n=80) , vs 26% when it never left the library (n=488).

When players drew this card but left it in hand, they won 19% (n=77).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +10.6pp; 95% confidence interval +5.2pp to +16.0pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=98
2%
T1
1%
T2
0%
T3
5%
T4
7%
T5
59%
T6-9
26%
T10+
Median 8.0 P25 6 · P75 10 · max 14
On curve 59% (18 / 98 cast on T8) Cast same turn as drawn 25%

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 740,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.