collections_bookmark Part of Lorwyn Eclipsed
Morningtide's Light card art
Live Play Data

Morningtide's Light

{3} {W} · Sorcery · Lorwyn Eclipsed (ECL)
1%
Live Inclusion
Times Brought
496
Decks Running
225
Median Cast Turn
8
Drawn → Played
45%
Format

First-cast turn

n=53
0%
T1
0%
T2
2%
T3
4%
T4
15%
T5
62%
T6-9
17%
T10+
Median 8 P25 6 · P75 9 · max 14
On curve 6% (2 / 53 cast on T4) Cast same turn as drawn 35%

The "good card" funnel

496 brought · 206 players
Brought to game
496
Ever drawn
119
Reached battlefield
53
Still on board at game end
11
≥ +10.0pp

Players who cast this card win 49% of the time (n=51) , vs 25% when it never left the library (n=323).

When players drew this card but left it in hand, they won 23% (n=61).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +23.7pp; 95% confidence interval +10.0pp to +37.3pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

131 instances
9.2%
Library
8.4%
Battlefield
22.1%
Graveyard
20.6%
Exile

Commanders that played this card

in tracked games
Card text
Morningtide's Light card

Morningtide's Light

{3} {W}
Sorcery
Exile any number of target creatures. At the beginning of the next end step, return those cards to the battlefield tapped under their owners' control. Until your next turn, prevent all damage that would be dealt to you. Exile Morningtide's Light.
Lorwyn Eclipsed (ECL) · Mythic · Illustrated by Mark Poole

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 760,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.