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Part of Commander Legends: Battle for Baldur's Gate
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#7 in Dimir Commander Staples
Live Play Data
Morphic Pool
Land
·
Commander Legends: Battle for Baldur's Gate (CLB)
23%
Live Inclusion
Times Brought
5475
Decks Running
2416
Median Cast Turn
3.0
Drawn → Played
82%
Format
First-cast turn
n=1168
22%
T1
17%
T2
12%
T3
9%
T4
11%
T5
23%
T6-9
5%
T10+
Median
3.0
P25
2
· P75
6
· max
15
Cast same turn as drawn
60%
The "good card" funnel
5483 brought · 1608 playersBrought to game
5483
Ever drawn
1428
Reached battlefield
1168
Still on board at game end
1083
Once cast, 93% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ +3.1pp
Players who cast this card win 30% of the time (n=1044) , vs 24% when it never left the library (n=3307).
When players drew this card but left it in hand, they won 33% (n=234).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +6.0pp; 95% confidence interval +3.1pp to +8.9pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
1645 instances2.9%
Library
65.8%
Battlefield
14.8%
Graveyard
5.2%
Exile
Commanders that played this card
in tracked games-
1
Y'shtola, Night's Blessed
114 decks
-
2
Sauron, the Dark Lord
65 decks
-
3
Jin Sakai, Ghost of Tsushima
59 decks
-
4
Atraxa, Praetors' Voice
54 decks
-
5
Kefka, Court Mage // Kefka, Ruler of Ruin
53 decks
-
6
The Wise Mothman
52 decks
-
7
Yuriko, the Tiger's Shadow
50 decks
-
8
Nekusar, the Mindrazer
49 decks
-
9
Fire Lord Azula
48 decks
-
10
Captain N'ghathrod
42 decks
Card text
Morphic Pool
Land
This land enters tapped unless you have two or more opponents.
: Add
or
.
Commander Legends: Battle for Baldur's Gate (CLB)
·
Rare
·
Illustrated by Chris Ostrowski
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 720,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.