collections_bookmark Part of Commander Legends: Battle for Baldur's Gate
Morphic Pool card art
Live Play Data

Morphic Pool

Land · Commander Legends: Battle for Baldur's Gate (CLB)
19%
Live Inclusion
Times Brought
611
Decks Running
356
Median Cast Turn
4.0
Drawn → Played
84%
Format

84% of drawn Morphic Pools are played before the game ends, and decks that cast it win at a 32% rate across 140 tracked participations.

Morphic Pool enters nearly every Blue-Black deck that sits across two or more opponents, and the play data backs that reputation. Across 569 tracked multiplayer Commander games, 84% of drawn copies reached the battlefield, one of the higher land execution rates in the dataset.

The card's design makes the math simple: in a standard four-player pod, Morphic Pool enters untapped. That condition is almost always met, which explains why players treat it as a near-automatic include in any deck touching blue and black. The median first-cast turn is 4.0, with a strong early cluster, including 140 total casts logged across tracked games.

Morphic Pool is legal in Commander, Legacy, Vintage, Duel Commander, and Oathbreaker. It is not legal in Modern, Pioneer, Standard, or Pauper, so its statistical footprint lives almost entirely in the Commander and Duel formats. Concentration in the dataset is healthy: 282 distinct players have brought the card to a tracked game, and the single heaviest contributor accounts for just 2% of all instances, a well-spread signal.

At a glance
  • 19% of tracked Commander decks include Morphic Pool
  • 84% of drawn copies reach the battlefield before the game ends
  • T4.0 median first-cast turn across all tracked games
  • 96% battlefield stickiness once the land is played
  • 282 distinct players have brought Morphic Pool to a tracked game
  • 32% win rate in participations where Morphic Pool was played

First-cast turn

n=140
16%
T1
15%
T2
12%
T3
11%
T4
14%
T5
27%
T6-9
5%
T10+
Median 4.0 P25 2 · P75 6 · max 15
Cast same turn as drawn 65%

The "good card" funnel

612 brought · 282 players
Brought to game
612
Ever drawn
166
Reached battlefield
140
Still on board at game end
134
84%

Of 612 Morphic Pools brought to games, 166 were drawn, 140 of those were cast, and the vast majority remained on the battlefield through the end of game.

≥ +1.1pp

Players who cast this card win 32% of the time (n=140) , vs 23% when it never left the library (n=396).

When players drew this card but left it in hand, they won 38% (n=25) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.

Observed gap +9.1pp; 95% confidence interval +1.1pp to +17.1pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

186 instances
0.5%
Library
72.0%
Battlefield
11.8%
Graveyard
5.4%
Exile

Most Morphic Pools finish on the battlefield after being played, with the remainder split across graveyard, hand, and exile. A very small count never left the library, reflecting games where the deck ran its course without drawing it.

Commanders that played this card

in tracked games

The commander list is spread across dozens of Blue-Black and Grixis shells, with no single commander dominating. That breadth confirms Morphic Pool's role as a format-agnostic mana staple rather than a build-around piece.

Frequently Asked

How often is Morphic Pool drawn in a Commander game?
In 569 tracked multiplayer games where Morphic Pool was in the deck, it was drawn 27% of the time. That figure is consistent with a singleton in a 100-card deck. Of 166 instances that reached a hand, 84% were played before the game ended, a high rate that reflects how rarely a player has a reason to hold a land in hand.
What turn does Morphic Pool usually get played?
The median first-cast turn is 4.0 in multiplayer games. The distribution skews early: a notable cluster of copies lands in the first two turns, consistent with players who kept an opening hand containing the land. The interquartile range stretches out to turn 6, reflecting games where Morphic Pool was drawn later. Same-turn play rate is 65%, meaning most players drop it the turn they draw it.
Does playing Morphic Pool correlate with winning?
In participations where Morphic Pool reached the battlefield, the win rate is 32% across 140 observations. Participations where the card never left the library show a 23% win rate across 396 observations. The gap is directional and worth noting, but causation is difficult to isolate: stronger decks tend to include better mana bases, so part of the lift likely reflects deck quality rather than the land itself.
Which commanders most often run Morphic Pool?
The spread across commanders is wide, which you would expect for a dual land that fits any Blue-Black shell. Top entries in our tracked dataset include Kotis, the Fangkeeper and Yuriko, the Tiger's Shadow. The broad distribution across many commanders is a sign that Morphic Pool functions as a generic mana-fixing staple rather than a synergy piece tied to any one strategy.
Is Morphic Pool worth including over a basic Island or Swamp?
In a 100-card singleton deck that needs both blue and black mana, flexible dual lands that enter untapped are almost always preferable to basics. Morphic Pool enters untapped whenever you have two or more opponents, which covers the standard Commander pod. The 84% play rate and 96% stickiness in our dataset suggest players never regret having it in hand. The main consideration is color identity: it only fits decks with blue and black in their commander's identity.
Is Morphic Pool legal in Commander?
Yes. Morphic Pool is legal and unrestricted in Commander. It is also legal in Legacy, Vintage, Duel Commander, and Oathbreaker. It is not legal in Modern, Pioneer, Standard, Pauper, Brawl, or Historic, so the card's competitive relevance is concentrated in eternal and Commander formats.