collections_bookmark Part of Commander Legends: Battle for Baldur's Gate auto_awesome #4 in Dimir Commander Staples
Morphic Pool card art
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Morphic Pool

Land · Commander Legends: Battle for Baldur's Gate (CLB)
Times Brought
1034
Decks Running
560
In Decks
Decklist Inclusion
Format

Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.

Card text
Morphic Pool card

Morphic Pool

Land
This land enters tapped unless you have two or more opponents. {T}: Add {U} or {B}.
Commander Legends: Battle for Baldur's Gate (CLB) · Rare · Illustrated by Chris Ostrowski

Final zone distribution

250 instances
2.4%
Library
62.4%
Battlefield
11.2%
Graveyard
10.0%
Exile

Commanders that played this card

in tracked games

The "good card" funnel

1036 brought · 447 players
Brought to game
1036
Ever drawn
212
Reached battlefield
168
Still on board at game end
156

Once cast, 93% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -4.1pp

Players who cast this card win 24% of the time (n=131) , vs 24% when it never left the library (n=580).

When players drew this card but left it in hand, they won 33% (n=36).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +0.6pp; 95% confidence interval -4.1pp to +5.3pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=168
33%
T1
10%
T2
12%
T3
10%
T4
10%
T5
20%
T6-9
5%
T10+
Median 3.0 P25 1 · P75 6 · max 17
Cast same turn as drawn 64%

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 670,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.