Mortify
Mortify sits in 11% of tracked Commander decks on Playgroup Live, resolving on a median turn of 7 and reaching a hand 23% of the time across 750 tracked games.
Mortify is a Orzhov staple that earns its slot by covering two threat types at once: creatures and enchantments. Across 750 tracked multiplayer Commander games on Playgroup Live, 415 of 3682 distinct decks have brought it to the table, putting its inclusion rate at 11%.
When Mortify reaches a hand, it gets cast 67% of the time before the game ends. That figure is not purely a measure of player enthusiasm. Games end at unpredictable speeds, and removal spells held for the right moment may simply run out of game. Median first cast lands on turn 7, with the interquartile range spanning turns 5 through 9. Players are not slamming it at the first opportunity. They are holding it as reactive insurance and firing when the right target appears.
The commander spread is notably wide. 384 distinct players have brought Mortify to a tracked game, and the single heaviest contributor accounts for just 23% of all instances. That is well-distributed data for a two-color card, reflecting how broadly Orzhov commanders appear in the tracked meta.
- 11% of tracked Commander decks include Mortify
- 23% draw rate per game, typical for a singleton in a 100-card deck
- 67% of drawn copies were cast before the game ended
- T7 median first-cast turn, pointing to deliberate, reactive use
- 384 distinct players have brought Mortify to a tracked game
First-cast turn
n=119The "good card" funnel
776 brought · 384 playersOf 776 Mortify copies brought to games, 178 were drawn, 119 of those were cast, confirming a reliable cast rate once the card reaches a hand.
Players who cast this card win 34% of the time (n=108) , vs 24% when it never left the library (n=476).
When players drew this card but left it in hand, they won 24% (n=46) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +9.2pp; 95% confidence interval +0.4pp to +18.0pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
203 instancesThe overwhelming majority of Mortify copies finish in the graveyard, exactly as expected for an instant that resolves and goes to the bin. The small share remaining in hand reflects games that ended before the spell found a target.
Commanders that played this card
in tracked games-
1
Terra, Herald of Hope
40 decks
-
2
Frodo, Adventurous Hobbit
33 decks
-
3
Edgar Markov
29 decks
-
4
Kaalia of the Vast
27 decks
-
5
Ezio Auditore da Firenze
19 decks
-
6
Y'shtola, Night's Blessed
19 decks
-
7
Inquisitor Greyfax
18 decks
-
8
Marneus Calgar
18 decks
-
9
Liesa, Shroud of Dusk
15 decks
-
10
Teysa Karlov
14 decks
The commander list spans Orzhov, Mardu, and five-color builds, showing Mortify is not tied to any single archetype but earns its slot across the full White-Black slice of the meta.