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Mother of Runes card art
Live Play Data

Mother of Runes

{W} · Creature — Human Cleric · Commander Legends: Battle for Baldur's Gate (CLB)
6%
Live Inclusion
Times Brought
1128
Decks Running
562
Median Cast Turn
4.0
Drawn → Played
78%
Format

78% of drawn Mother of Runes copies are cast before the game ends, and the median first-cast turn lands on 4.0 across 1080 tracked Commander games on Playgroup Live.

Mother of Runes converts at one of the higher draw-to-play rates we see for white creatures: 78% of drawn copies reach the battlefield, with a median first-cast turn of 4.0. She appears in 562 of the 9702 distinct decks that have played a tracked multiplayer game on Playgroup Live, a 6% inclusion rate among white-accessible lists.

The data is well-spread across the player base. 475 unique players have brought her to a tracked game, and no single contributor accounts for more than a small fraction of observations. That breadth adds confidence to the directional picture the numbers paint: players who include her tend to cast her quickly and keep her in play until the game resolves around her.

Mother of Runes is a 1-mana white staple with a decades-long reputation in competitive formats. In Commander her tap ability shields key attackers and blockers from targeted removal, making her most valuable in creature-heavy white strategies. The top-commander distribution reflects that: the card concentrates in Kaalia of the Vast, white weenie, and go-wide lists where protecting a single creature can swing a game state.

At a glance
  • 6% of tracked Commander decks include Mother of Runes
  • 78% of drawn copies are cast before the game ends
  • T4.0 median first-cast turn
  • 50% battlefield stickiness once cast
  • 475 unique players have brought her to a tracked game, a well-spread sample
  • 23% draw rate across deck participations

First-cast turn

n=204
21%
T1
13%
T2
7%
T3
10%
T4
13%
T5
26%
T6-9
9%
T10+
Median 4.0 P25 2 · P75 7 · max 20
On curve 21% (42 / 204 cast on T1) Cast same turn as drawn 59%

The "good card" funnel

1129 brought · 475 players
Brought to game
1129
Ever drawn
260
Reached battlefield
204
Still on board at game end
101
78%

Of 1129 copies brought to tracked games, 260 were drawn, 204 of those were cast, and 50% of cast copies stayed on the battlefield through the end of the game.

≥ -2.0pp

Players who cast this card win 33% of the time (n=182) , vs 28% when it never left the library (n=730).

When players drew this card but left it in hand, they won 21% (n=51) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.

Observed gap +5.1pp; 95% confidence interval -2.0pp to +12.2pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

283 instances
3.9%
Library
35.7%
Battlefield
36.4%
Graveyard
6.7%
Exile

Most Mother of Runes copies never leave the library, a structural feature of 100-card singleton rather than a reflection on her power level. Of copies that do surface, graveyard and battlefield split most of the remainder.

Commanders that played this card

in tracked games

Kaalia of the Vast holds the top spot with a clear lead in deck count, but the list fans out quickly across mono-white, Boros, and Mardu strategies, showing she is not locked to a single archetype.

Card text
Mother of Runes card

Mother of Runes

{W}
Creature — Human Cleric
{T}: Target creature you control gains protection from the color of your choice until end of turn.
1 / 1
Commander Legends: Battle for Baldur's Gate (CLB) · Uncommon · Illustrated by Scott M. Fischer

Frequently Asked

How often is Mother of Runes drawn in a Commander game?
Across 1080 tracked multiplayer games where she was in the deck, Mother of Runes was drawn 23% of the time. That figure is typical for a singleton in a 100-card deck. Of the 260 copies that reached a player's hand, 78% were cast before the game ended. The remainder largely reflects games that ended before the card could be deployed.
What turn does Mother of Runes usually get cast?
The median first-cast turn is 4.0, with a mean of 4.6. The mode is turn 1, reflecting players who draw her in the opening hand and deploy her immediately. The interquartile range runs from turn 2 to turn 7, so a meaningful share of casts arrive mid-game when she's drawn off the top rather than kept in the opening hand.
How sticky is Mother of Runes once she hits the battlefield?
50% of cast copies end the game on the battlefield. That is a moderate stickiness figure. As a 1/1 without evasion she is a frequent removal target, but her ability to grant herself protection from a color helps her survive many interaction attempts. The graveyard is the most common non-battlefield final zone, consistent with her being a frequent removal magnet.
Does casting Mother of Runes correlate with winning?
Win rate in participations where she was cast is 33%, versus 28% in participations where she stayed in the library. The delta is +5.1 percentage points. Both buckets sit near a 25% normalized baseline, and with 182 cast observations the signal is directional rather than conclusive. The data does not suggest a strong independent win-rate contribution at current sample sizes.
Is Mother of Runes legal in Commander?
Yes. Mother of Runes is legal in Commander, Duel Commander, Legacy, Vintage, Historic, Timeless, Oathbreaker, and several other formats. She is not legal in Modern, Pioneer, Standard, or Pauper. There are no Commander-specific bans or restrictions on her.
Which commanders most often run Mother of Runes?
Kaalia of the Vast leads the tracked list with the most decks including her, followed by Lightning Army of One, Anti-Venom Horrifying Healer, and Giada Font of Hope. The spread covers Mardu, Boros, and mono-white strategies, all of which benefit from on-demand protection for their key creatures. The distribution reflects her core use case: she slots into any white deck that needs to defend a single high-value creature from targeted removal.