Mother of Runes
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Mother of Runes
Final zone distribution
318 instancesCommanders that played this card
in tracked games-
1
Kaalia of the Vast
113 decks
-
2
Anti-Venom, Horrifying Healer
41 decks
-
3
Winota, Joiner of Forces
24 decks
-
4
Arabella, Abandoned Doll
21 decks
-
5
Light-Paws, Emperor's Voice
20 decks
-
6
Nalia de'Arnise
20 decks
-
7
Atraxa, Praetors' Voice
19 decks
-
8
Giada, Font of Hope
19 decks
-
9
Lightning, Army of One
18 decks
-
10
Cloud, Midgar Mercenary
17 decks
The "good card" funnel
1703 brought · 742 playersOnce cast, 70% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
Players who cast this card win 26% of the time (n=185) , vs 28% when it never left the library (n=994).
When players drew this card but left it in hand, they won 21% (n=33).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap -1.6pp; 95% confidence interval -5.5pp to +2.3pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.