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Part of Tales of Middle-earth
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Creature — Horse
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Tales of Middle-earth Commander (LTC)
Live Play Data
Motivated Pony
0%
Live Inclusion
Times Brought
239
Decks Running
64
Median Cast Turn
9
Drawn → Played
42%
Format
First-cast turn
n=25
0%
T1
0%
T2
0%
T3
0%
T4
8%
T5
56%
T6-9
36%
T10+
Median
9
P25
8
· P75
10
· max
19
On curve
8%
(2 / 25 cast on T5)
Cast same turn as drawn
24%
The "good card" funnel
243 brought · 121 playersBrought to game
243
Ever drawn
60
Reached battlefield
25
Still on board at game end
13
Once cast, 52% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -10.7pp
Players who cast this card win 27% of the time (n=21) , vs 20% when it never left the library (n=141).
When players drew this card but left it in hand, they won 25% (n=30).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +7.5pp; 95% confidence interval -10.7pp to +25.7pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
63 instances1.6%
Library
20.6%
Battlefield
28.6%
Graveyard
3.2%
Exile
Commanders that played this card
in tracked games-
1
Frodo, Adventurous Hobbit
59 decks
-
2
Sam, Loyal Attendant
20 decks
-
3
Princess Twilight Sparkle
7 decks
-
4
Jandor, Fortuned Traveler
6 decks
-
5
Rainbow Dash
5 decks
-
6
Merry, Warden of Isengard
4 decks
-
7
Lathiel, the Bounteous Dawn
3 decks
-
8
Samwise Gamgee
3 decks
-
9
Emiel the Blessed
2 decks
-
10
Karametra, God of Harvests
2 decks
Card text
Motivated Pony
Creature — Horse
Trample, haste
Whenever this creature attacks, attacking creatures get +1/+1 until end of turn. If a Food entered the battlefield under your control this turn, untap those creatures and they get an additional +2/+2 until end of turn.
3 / 3
Tales of Middle-earth Commander (LTC)
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Rare
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Illustrated by Claudiu-Antoniu Magherusan
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 710,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.