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Part of Tales of Middle-earth
, Pay 1 life: Add
or
.


,
: Mount Doom deals 1 damage to each opponent.


,
, Sacrifice Mount Doom and a legendary artifact: Choose up to two creatures, then destroy the rest. Activate only as a sorcery.
Live Play Data
Mount Doom
Legendary Land
·
The Lord of the Rings: Tales of Middle-earth (LTR)
6%
Live Inclusion
Times Brought
1393
Decks Running
590
Median Cast Turn
4
Drawn → Played
78%
Format
First-cast turn
n=281
10%
T1
12%
T2
12%
T3
16%
T4
13%
T5
30%
T6-9
6%
T10+
Median
4
P25
3
· P75
6
· max
15
Cast same turn as drawn
45%
The "good card" funnel
1393 brought · 494 playersBrought to game
1393
Ever drawn
360
Reached battlefield
281
Still on board at game end
232
Once cast, 83% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ +1.5pp
Players who cast this card win 33% of the time (n=249) , vs 26% when it never left the library (n=833).
When players drew this card but left it in hand, they won 34% (n=69).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +7.6pp; 95% confidence interval +1.5pp to +13.8pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
414 instances3.6%
Library
56.0%
Battlefield
18.6%
Graveyard
9.7%
Exile
Commanders that played this card
in tracked games-
1
Sauron, the Dark Lord
144 decks
-
2
Smaug the Impenetrable
31 decks
-
3
Valgavoth, Harrower of Souls
25 decks
-
4
Deadpool, Trading Card
21 decks
-
5
Ob Nixilis, Captive Kingpin
18 decks
-
6
The Infamous Cruelclaw
16 decks
-
7
Kuja, Genome Sorcerer // Trance Kuja, Fate Defied
14 decks
-
8
Sisay, Weatherlight Captain
14 decks
-
9
Queen Marchesa
12 decks
-
10
Sauron, Lord of the Rings
12 decks
Card text
Mount Doom
Legendary Land
The Lord of the Rings: Tales of Middle-earth (LTR)
·
Mythic
·
Illustrated by Jonas De Ro
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 710,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.