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Part of Tales of Middle-earth
, Pay 1 life: Add
or
.


,
: Mount Doom deals 1 damage to each opponent.


,
, Sacrifice Mount Doom and a legendary artifact: Choose up to two creatures, then destroy the rest. Activate only as a sorcery.
Card Preview
Mount Doom
Legendary Land
·
The Lord of the Rings: Tales of Middle-earth (LTR)
1%
Decklist Inclusion
Times Brought
545
Decks Running
250
In Decks
1562
Decklist Inclusion
1%
Format
Card text
Mount Doom
Legendary Land
The Lord of the Rings: Tales of Middle-earth (LTR)
·
Mythic
·
Illustrated by Jonas De Ro
Final zone distribution
149 instances3.4%
Library
57.7%
Battlefield
19.5%
Graveyard
6.7%
Exile
Commanders that played this card
in tracked games-
1
Sauron, the Dark Lord
53 decks
-
2
Deadpool, Trading Card
9 decks
-
3
Smaug the Impenetrable
9 decks
-
4
Valgavoth, Harrower of Souls
9 decks
-
5
Kuja, Genome Sorcerer // Trance Kuja, Fate Defied
8 decks
-
6
Mr. House, President and CEO
7 decks
-
7
Sauron, Lord of the Rings
7 decks
-
8
Sisay, Weatherlight Captain
7 decks
-
9
The Infamous Cruelclaw
7 decks
-
10
Rakdos, Lord of Riots
6 decks
The "good card" funnel
545 brought · 215 playersBrought to game
545
Ever drawn
132
Reached battlefield
104
Still on board at game end
86
Once cast, 83% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -3.4pp
Players who cast this card win 35% of the time (n=95) , vs 29% when it never left the library (n=338).
When players drew this card but left it in hand, they won 35% (n=26) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +6.5pp; 95% confidence interval -3.4pp to +16.5pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=104
9%
T1
14%
T2
10%
T3
17%
T4
13%
T5
34%
T6-9
4%
T10+
Median
4.5
P25
3
· P75
7
· max
14
Cast same turn as drawn
48%
532 of 300 tracked games
99%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 650,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.