Mount Doom
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Mount Doom
Final zone distribution
385 instancesCommanders that played this card
in tracked games-
1
Sauron, the Dark Lord
172 decks
-
2
Smaug the Impenetrable
27 decks
-
3
Kuja, Genome Sorcerer // Trance Kuja, Fate Defied
24 decks
-
4
Valgavoth, Harrower of Souls
24 decks
-
5
Sisay, Weatherlight Captain
23 decks
-
6
Deadpool, Trading Card
19 decks
-
7
Ob Nixilis, Captive Kingpin
19 decks
-
8
The Great Goblin
19 decks
-
9
Shadow the Hedgehog
16 decks
-
10
Kaalia of the Vast
13 decks
The "good card" funnel
1563 brought · 534 playersOnce cast, 90% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
Players who cast this card win 24% of the time (n=243) , vs 23% when it never left the library (n=1019).
When players drew this card but left it in hand, they won 23% (n=75).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +1.0pp; 95% confidence interval -2.4pp to +4.5pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.