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Mount Doom card art
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Mount Doom

Legendary Land · The Lord of the Rings: Tales of Middle-earth (LTR)
Times Brought
435
Decks Running
225
In Decks
Decklist Inclusion
Format

Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.

Card text
Mount Doom card

Mount Doom

Legendary Land
{T}, Pay 1 life: Add {B} or {R}. {1}{B}{R}, {T}: Mount Doom deals 1 damage to each opponent. {5}{B}{R}, {T}, Sacrifice Mount Doom and a legendary artifact: Choose up to two creatures, then destroy the rest. Activate only as a sorcery.
The Lord of the Rings: Tales of Middle-earth (LTR) · Mythic · Illustrated by Jonas De Ro

Final zone distribution

102 instances
2.0%
Library
61.8%
Battlefield
13.7%
Graveyard
8.8%
Exile

The "good card" funnel

435 brought · 197 players
Brought to game
435
Ever drawn
94
Reached battlefield
70
Still on board at game end
63

Once cast, 90% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -6.4pp

Players who cast this card win 24% of the time (n=61) , vs 24% when it never left the library (n=248).

When players drew this card but left it in hand, they won 30% (n=16).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +0.4pp; 95% confidence interval -6.4pp to +7.2pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=70
11%
T1
10%
T2
16%
T3
14%
T4
13%
T5
26%
T6-9
10%
T10+
Median 4.0 P25 3 · P75 7 · max 13
Cast same turn as drawn 49%

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 680,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.