Mount Doom
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Mount Doom
Final zone distribution
102 instancesCommanders that played this card
in tracked games-
1
Sauron, the Dark Lord
67 decks
-
2
Smaug the Impenetrable
11 decks
-
3
Deadpool, Trading Card
9 decks
-
4
Kuja, Genome Sorcerer // Trance Kuja, Fate Defied
9 decks
-
5
Ob Nixilis, Captive Kingpin
9 decks
-
6
Sauron, Lord of the Rings
7 decks
-
7
Saruman, the White Hand
6 decks
-
8
Shadow the Hedgehog
6 decks
-
9
Valgavoth, Harrower of Souls
6 decks
-
10
Mr. House, President and CEO
5 decks
The "good card" funnel
435 brought · 197 playersOnce cast, 90% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
Players who cast this card win 24% of the time (n=61) , vs 24% when it never left the library (n=248).
When players drew this card but left it in hand, they won 30% (n=16).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +0.4pp; 95% confidence interval -6.4pp to +7.2pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.