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Part of Bloomburrow
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Legendary Creature — Fox Rogue
·
The List (PLST)
Live Play Data
Mr. Foxglove
3%
Live Inclusion
Times Brought
203
Decks Running
100
Median Cast Turn
6
Drawn → Played
53%
Format
First-cast turn
n=57
0%
T1
0%
T2
7%
T3
19%
T4
16%
T5
47%
T6-9
11%
T10+
Median
6
P25
4
· P75
7
· max
18
On curve
42%
(9 / 57 cast on T5)
Cast same turn as drawn
36%
The "good card" funnel
203 brought · 97 playersBrought to game
203
Ever drawn
68
Reached battlefield
36
Still on board at game end
11
Once cast, 31% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -12.8pp
Players who cast this card win 19% of the time (n=28) , vs 18% when it never left the library (n=117).
When players drew this card but left it in hand, they won 29% (n=31).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +1.0pp; 95% confidence interval -12.8pp to +14.8pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
72 instances1.4%
Library
15.3%
Battlefield
34.7%
Graveyard
5.6%
Exile
Commanders that played this card
in tracked games-
1
Ms. Bumbleflower
90 decks
-
2
Jodah, the Unifier
2 decks
-
3
Peter Parker // Amazing Spider-Man
2 decks
-
4
Rafiq of the Many
2 decks
-
5
Aragorn, the Uniter
1 decks
-
6
Galadriel, Light of Valinor
1 decks
-
7
Helga, Skittish Seer
1 decks
-
8
Katara, the Fearless
1 decks
-
9
The Second Doctor
1 decks
Card text
Mr. Foxglove
Legendary Creature — Fox Rogue
Lifelink
Whenever Mr. Foxglove attacks, draw cards equal to the number of cards in defending player's hand minus the number of cards in your hand. If you didn't draw cards this way, you may put a creature card from your hand onto the battlefield.
3 / 5
The List (PLST)
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Mythic
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Illustrated by Anna Podedworna
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 690,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.