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Part of Secrets of Strixhaven
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Legendary Creature — Elemental Otter Shapeshifter
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Secrets of Strixhaven Commander (SOC)
Card Preview
Muddle, the Ever-Changing
Times Brought
220
Decks Running
106
In Decks
—
Decklist Inclusion
—
Format
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Card text
Muddle, the Ever-Changing
Legendary Creature — Elemental Otter Shapeshifter
Whenever you cast an instant or sorcery spell, Muddle becomes a copy of up to one target nonlegendary creature you control until end of turn, except it has myriad. (Whenever it attacks, for each opponent other than defending player, you may create a token copy that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.)
3 / 3
Secrets of Strixhaven Commander (SOC)
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Mythic
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Illustrated by Andrew Mar
Final zone distribution
40 instances22.5%
Battlefield
35.0%
Graveyard
12.5%
Exile
30.0%
Hand
Commanders that played this card
in tracked games-
1
Rootha, Mastering the Moment
82 decks
-
2
Alania, Divergent Storm
6 decks
-
3
Bria, Riptide Rogue
4 decks
-
4
Prismari, the Inspiration
3 decks
-
5
Fire Lord Azula
2 decks
-
6
Eris, Roar of the Storm
1 decks
-
7
Ganax, Astral Hunter
1 decks
-
8
Kykar, Wind's Fury
1 decks
-
9
Magnus the Red
1 decks
-
10
Melek, Izzet Paragon
1 decks
The "good card" funnel
220 brought · 102 playersBrought to game
220
Ever drawn
37
Reached battlefield
19
Still on board at game end
9
≥ -14.7pp
Players who cast this card win 25% of the time (n=18) , vs 27% when it never left the library (n=121).
When players drew this card but left it in hand, they won 20% (n=15).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap -2.1pp; 95% confidence interval -14.7pp to +10.6pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 740,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.