collections_bookmark Part of Lorwyn Eclipsed
Mulldrifter card art
Live Play Data

Mulldrifter

{4} {U} · Creature — Elemental · Lorwyn Eclipsed Commander (ECC)
4%
Live Inclusion
Times Brought
1265
Decks Running
628
Median Cast Turn
6.0
Drawn → Played
68%
Format

First-cast turn

n=258
0%
T1
2%
T2
5%
T3
11%
T4
23%
T5
45%
T6-9
14%
T10+
Median 6.0 P25 5 · P75 8 · max 18
On curve 41% (59 / 258 cast on T5) Cast same turn as drawn 31%

The "good card" funnel

1265 brought · 554 players
Brought to game
1265
Ever drawn
382
Reached battlefield
258
Still on board at game end
79

Once cast, 31% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ +5.6pp

Players who cast this card win 35% of the time (n=236) , vs 23% when it never left the library (n=735).

When players drew this card but left it in hand, they won 38% (n=115).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +11.8pp; 95% confidence interval +5.6pp to +18.0pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

413 instances
3.4%
Library
19.1%
Battlefield
41.9%
Graveyard
10.2%
Exile

Commanders that played this card

in tracked games
Card text
Mulldrifter card

Mulldrifter

{4} {U}
Creature — Elemental
Flying When this creature enters, draw two cards. Evoke {2}{U} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters.)
2 / 2
Lorwyn Eclipsed Commander (ECC) · Uncommon · Illustrated by Eric Fortune

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 700,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.