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Part of Lorwyn Eclipsed
·
Creature — Elemental
·
Lorwyn Eclipsed Commander (ECC)
Live Play Data
Mulldrifter
4%
Live Inclusion
Times Brought
1727
Decks Running
813
Median Cast Turn
6
Drawn → Played
66%
Format
First-cast turn
n=333
0%
T1
2%
T2
5%
T3
11%
T4
21%
T5
47%
T6-9
15%
T10+
Median
6
P25
5
· P75
8
· max
18
On curve
38%
(69 / 333 cast on T5)
Cast same turn as drawn
33%
The "good card" funnel
1727 brought · 714 playersBrought to game
1727
Ever drawn
503
Reached battlefield
333
Still on board at game end
109
Once cast, 33% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ +7.5pp
Players who cast this card win 36% of the time (n=301) , vs 23% when it never left the library (n=1018).
When players drew this card but left it in hand, they won 38% (n=157).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +13.0pp; 95% confidence interval +7.5pp to +18.5pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
551 instances2.9%
Library
19.8%
Battlefield
41.2%
Graveyard
9.8%
Exile
Commanders that played this card
in tracked games-
1
Ashling, the Limitless
196 decks
-
2
Helga, Skittish Seer
32 decks
-
3
Aesi, Tyrant of Gyre Strait
29 decks
-
4
Animar, Soul of Elements
28 decks
-
5
Brago, King Eternal
26 decks
-
6
Sefris of the Hidden Ways
23 decks
-
7
Yarok, the Desecrated
23 decks
-
8
Orvar, the All-Form
22 decks
-
9
Brenard, Ginger Sculptor
20 decks
-
10
Mirko, Obsessive Theorist
19 decks
Card text
Mulldrifter
Creature — Elemental
Flying
When this creature enters, draw two cards.
Evoke 
(You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters.)
2 / 2
Lorwyn Eclipsed Commander (ECC)
·
Uncommon
·
Illustrated by Eric Fortune
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 730,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.