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Part of Lorwyn Eclipsed
·
Creature — Elemental
·
Lorwyn Eclipsed Commander (ECC)
Live Play Data
Mulldrifter
4%
Live Inclusion
Times Brought
868
Decks Running
454
Median Cast Turn
6.0
Drawn → Played
69%
Format
First-cast turn
n=188
0%
T1
2%
T2
5%
T3
10%
T4
21%
T5
48%
T6-9
14%
T10+
Median
6.0
P25
5
· P75
8
· max
18
On curve
38%
(39 / 188 cast on T5)
Cast same turn as drawn
34%
The "good card" funnel
868 brought · 407 playersBrought to game
868
Ever drawn
274
Reached battlefield
188
Still on board at game end
58
Once cast, 31% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ +5.1pp
Players who cast this card win 34% of the time (n=174) , vs 21% when it never left the library (n=498).
When players drew this card but left it in hand, they won 36% (n=81).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +12.3pp; 95% confidence interval +5.1pp to +19.5pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
300 instances3.0%
Library
19.3%
Battlefield
44.7%
Graveyard
9.0%
Exile
Commanders that played this card
in tracked games-
1
Ashling, the Limitless
117 decks
-
2
Aesi, Tyrant of Gyre Strait
21 decks
-
3
Brago, King Eternal
18 decks
-
4
Helga, Skittish Seer
18 decks
-
5
Yarok, the Desecrated
17 decks
-
6
Brenard, Ginger Sculptor
12 decks
-
7
Mirko, Obsessive Theorist
11 decks
-
8
Orvar, the All-Form
11 decks
-
9
Sefris of the Hidden Ways
11 decks
-
10
Zinnia, Valley's Voice
10 decks
Card text
Mulldrifter
Creature — Elemental
Flying
When this creature enters, draw two cards.
Evoke 
(You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters.)
2 / 2
Lorwyn Eclipsed Commander (ECC)
·
Uncommon
·
Illustrated by Eric Fortune
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 670,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.