Mulldrifter
74% of drawn Mulldrifters are cast before the game ends, and the card shows a +7.7 percentage-point win-rate lift over games where it stayed in the library.
Mulldrifter appears in 285 of the 7783 Commander decks tracked on Playgroup Live, an inclusion rate of 4%. That modest share reflects its mono-blue color identity in a format full of multicolor builds, not any shortage of demand in the decks that can run it.
The clearest story in the data is draw-to-play: 74% of copies that reach a player's hand are cast before the game ends. Median first cast lands on turn 6, consistent with the card's dual nature. Players sometimes evoke it early for immediate card advantage and sometimes hard-cast it later to keep the 2/2 flyer on board. The +7.7 percentage-point win-rate gap between games where Mulldrifter resolved and games where it never left the library is the strongest directional signal in the dataset, though both sample sizes warrant treating it as an early trend rather than a settled conclusion.
Commander's enter-the-battlefield economy rewards flexible creatures, and Mulldrifter has been a blue staple across formats since Lorwyn. The data here is consistent with that reputation: it draws cards reliably, it fits a wide range of blue commanders, and it shows up across 252 distinct players in the tracked dataset with no single contributor dominating the sample.
- 4% of tracked Commander decks include Mulldrifter
- 74% of drawn copies are cast before the game ends
- T6 median first-cast turn across tracked games
- +7.7pp win-rate lift in games where Mulldrifter resolved vs. stayed in library
- 252 distinct players have brought Mulldrifter to a tracked game
- 25% battlefield stickiness once cast, reflecting frequent evoke use
First-cast turn
n=127The "good card" funnel
480 brought · 252 playersOf 480 Mulldrifters brought to games, 171 were drawn and 127 of those were cast, with the majority ending the game in the graveyard consistent with heavy evoke use.
Players who cast this card win 32% of the time (n=120) , vs 25% when it never left the library (n=267).
When players drew this card but left it in hand, they won 29% (n=42) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +7.7pp; 95% confidence interval -1.1pp to +16.5pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
185 instancesMost resolved Mulldrifters end in the graveyard rather than on the battlefield, a direct consequence of evoke being the dominant play pattern. Cards that stay in the library overwhelmingly do so because the singleton was never drawn in a 100-card deck.
Commanders that played this card
in tracked games-
1
Ashling, the Limitless
81 decks
-
2
Aesi, Tyrant of Gyre Strait
13 decks
-
3
Helga, Skittish Seer
12 decks
-
4
Brago, King Eternal
11 decks
-
5
Zinnia, Valley's Voice
9 decks
-
6
Mirko, Obsessive Theorist
8 decks
-
7
Yarok, the Desecrated
7 decks
-
8
Orvar, the All-Form
6 decks
-
9
Sefris of the Hidden Ways
6 decks
-
10
Volo, Guide to Monsters
6 decks
Ashling, the Limitless dominates the raw deck count by volume, but the commander list spans mono-blue through five-color builds, showing Mulldrifter earns its slot across a genuinely wide range of strategies rather than concentrating in one archetype.