Murkfiend Liege card art
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Murkfiend Liege

{2} {G/U} {G/U} {G/U} · Creature — Horror · Double Masters 2022 (2X2)
Times Brought
232
Decks Running
99
In Decks
Decklist Inclusion
Format

Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.

Card text
Murkfiend Liege card

Murkfiend Liege

{2} {G/U} {G/U} {G/U}
Creature — Horror
Other green creatures you control get +1/+1. Other blue creatures you control get +1/+1. Untap all green and/or blue creatures you control during each other player's untap step.
4 / 4
Double Masters 2022 (2X2) · Rare · Illustrated by Carl Critchlow

Final zone distribution

58 instances
46.6%
Battlefield
13.8%
Graveyard
8.6%
Exile
31.0%
Hand

Commanders that played this card

in tracked games

The "good card" funnel

234 brought · 94 players
Brought to game
234
Ever drawn
57
Reached battlefield
39
Still on board at game end
27

Once cast, 69% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -6.8pp

Players who cast this card win 26% of the time (n=35) , vs 23% when it never left the library (n=131).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +2.6pp; 95% confidence interval -6.8pp to +12.0pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=39
0%
T1
0%
T2
5%
T3
13%
T4
28%
T5
51%
T6-9
3%
T10+
Median 6 P25 5 · P75 8 · max 10
On curve 46% (11 / 39 cast on T5) Cast same turn as drawn 29%

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 680,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.