Card Preview
Murkfiend Liege
Times Brought
232
Decks Running
99
In Decks
—
Decklist Inclusion
—
Format
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Card text
Murkfiend Liege
Creature — Horror
Other green creatures you control get +1/+1.
Other blue creatures you control get +1/+1.
Untap all green and/or blue creatures you control during each other player's untap step.
4 / 4
Double Masters 2022 (2X2)
·
Rare
·
Illustrated by Carl Critchlow
Final zone distribution
58 instances46.6%
Battlefield
13.8%
Graveyard
8.6%
Exile
31.0%
Hand
Commanders that played this card
in tracked games-
1
Aesi, Tyrant of Gyre Strait
24 decks
-
2
Kinnan, Bonder Prodigy
6 decks
-
3
Grolnok, the Omnivore
5 decks
-
4
Alaundo the Seer
4 decks
-
5
Volo, Guide to Monsters
4 decks
-
6
Zimone, Paradox Sculptor
4 decks
-
7
Clement, the Worrywort
3 decks
-
8
Hakbal of the Surging Soul
3 decks
-
9
Kiora, Sovereign of the Deep
3 decks
-
10
Kumena, Tyrant of Orazca
3 decks
The "good card" funnel
234 brought · 94 playersBrought to game
234
Ever drawn
57
Reached battlefield
39
Still on board at game end
27
Once cast, 69% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -6.8pp
Players who cast this card win 26% of the time (n=35) , vs 23% when it never left the library (n=131).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +2.6pp; 95% confidence interval -6.8pp to +12.0pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=39
0%
T1
0%
T2
5%
T3
13%
T4
28%
T5
51%
T6-9
3%
T10+
Median
6
P25
5
· P75
8
· max
10
On curve
46%
(11 / 39 cast on T5)
Cast same turn as drawn
29%
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 680,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.