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Part of Modern Horizons 3
·
Enchantment
·
Modern Horizons 3 (MH3)
Live Play Data
Muster the Departed
0%
Live Inclusion
Times Brought
148
Decks Running
71
Median Cast Turn
7
Drawn → Played
68%
Format
First-cast turn
n=21
0%
T1
5%
T2
10%
T3
5%
T4
19%
T5
48%
T6-9
14%
T10+
Median
7
P25
5
· P75
7
· max
17
On curve
14%
(2 / 21 cast on T3)
Cast same turn as drawn
55%
The "good card" funnel
148 brought · 69 playersBrought to game
148
Ever drawn
31
Reached battlefield
21
Still on board at game end
16
Once cast, 76% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -13.3pp
Players who cast this card win 37% of the time (n=19) , vs 26% when it never left the library (n=103).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +10.6pp; 95% confidence interval -13.3pp to +34.5pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
31 instances51.6%
Battlefield
6.5%
Graveyard
6.5%
Exile
35.5%
Hand
Commanders that played this card
in tracked games-
1
Ashling, the Limitless
20 decks
-
2
Extus, Oriq Overlord // Awaken the Blood Avatar
7 decks
-
3
Atla Palani, Nest Tender
4 decks
-
4
Gut, True Soul Zealot
3 decks
-
5
Aminatou, Veil Piercer
2 decks
-
6
King of the Oathbreakers
2 decks
-
7
Kudo, King Among Bears
2 decks
-
8
Mog, Moogle Warrior
2 decks
-
9
Mondrak, Glory Dominus
2 decks
-
10
The Jolly Balloon Man
2 decks
Card text
Muster the Departed
Enchantment
When this enchantment enters, create a 1/1 white Spirit creature token with flying.
Morbid — At the beginning of your end step, if a creature died this turn, populate. (Create a token that's a copy of a creature token you control.)
Modern Horizons 3 (MH3)
·
Uncommon
·
Illustrated by Andrew Mar
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 720,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.