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Part of Modern Horizons 3
·
Enchantment
·
Modern Horizons 3 (MH3)
Card Preview
Muster the Departed
Times Brought
169
Decks Running
59
In Decks
—
Decklist Inclusion
—
Format
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Card text
Muster the Departed
Enchantment
When this enchantment enters, create a 1/1 white Spirit creature token with flying.
Morbid — At the beginning of your end step, if a creature died this turn, populate. (Create a token that's a copy of a creature token you control.)
Modern Horizons 3 (MH3)
·
Uncommon
·
Illustrated by Andrew Mar
Final zone distribution
34 instances58.8%
Battlefield
17.6%
Graveyard
23.5%
Hand
Commanders that played this card
in tracked games-
1
Ashling, the Limitless
16 decks
-
2
Gut, True Soul Zealot
4 decks
-
3
King of the Oathbreakers
4 decks
-
4
Arabella, Abandoned Doll
2 decks
-
5
Extus, Oriq Overlord // Awaken the Blood Avatar
2 decks
-
6
Ghired, Conclave Exile
2 decks
-
7
Kudo, King Among Bears
2 decks
-
8
Marneus Calgar
2 decks
-
9
Mog, Moogle Warrior
2 decks
-
10
Thalisse, Reverent Medium
2 decks
The "good card" funnel
169 brought · 58 playersBrought to game
169
Ever drawn
31
Reached battlefield
23
Still on board at game end
20
Once cast, 87% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -21.1pp
Players who cast this card win 21% of the time (n=19) , vs 30% when it never left the library (n=109).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap -8.8pp; 95% confidence interval -21.1pp to +3.5pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=23
0%
T1
17%
T2
17%
T3
17%
T4
13%
T5
30%
T6-9
4%
T10+
Median
4
P25
3
· P75
7
· max
10
On curve
35%
(4 / 23 cast on T3)
Cast same turn as drawn
39%
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 760,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.