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Mutant Chain Reaction card art
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Mutant Chain Reaction

{2} {G} · Sorcery · Teenage Mutant Ninja Turtles (TMT)
0%
Decklist Inclusion
Times Brought
136
Decks Running
37
In Decks
117
Decklist Inclusion
0%
Format
Card text
Mutant Chain Reaction card

Mutant Chain Reaction

{2} {G}
Sorcery
Destroy up to one target artifact, enchantment, or creature with flying. Create a Mutagen token. (It's an artifact with "{1}, {T}, Sacrifice this token: Put a +1/+1 counter on target creature. Activate only as a sorcery.")
Teenage Mutant Ninja Turtles (TMT) · Common · Illustrated by Dominik Mayer

Final zone distribution

35 instances
5.7%
Library
48.6%
Graveyard
14.3%
Exile
31.4%
Hand

Commanders that played this card

in tracked games

The "good card" funnel

136 brought · 38 players
Brought to game
136
Ever drawn
30
Reached battlefield
16
Still on board at game end
0
≥ -6.1pp

Players who cast this card win 30% of the time (n=15) , vs 13% when it never left the library (n=91).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +17.4pp; 95% confidence interval -6.1pp to +40.8pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 760,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.